Deep Rock Galactic has received another patch. While fans of the game are enjoying Season 3, the game still has room for improvement. The developer released a small patch today, just a few days after Patch 2, addressing some of the lingering issues.
Patch 3 brings several balancing changes to Leadbuster Grenades. Its base and friendly-fire damage are reduced while the short-range shot damage is increased. Longer-range shot damage received a slight reduction as well. The developer also nerfed the extreme damage variance and unnecessary damage.
You can read about the bug fixes below.
Patch Notes
- Attempt to fix Hiveguard not activating
- Fixed Electric SMG Magazines did not have skin applied in game
- Fixed Scout flares has no gravity for clients
- [Modding] Caching of mod dependencies is now a thing + a visual dependency loading guide on the modding menu
- Fix/workaround for light function bug exposed by bullet grenade
- Fixed Immortal cave leech
- Fix triggershere on contagion spike not triggering UI within the correct distance
- Bosco will now seek out foam and clean it up automatically when he is in following mode
- Fixed promotion campaigns having a very high rate of lithophage warning
- Fixed Music from the DLC videos continues after you quit the ESC menu
- Fixed Bosco tutorial hint appearing after player joined game
- Fixed issues when telling Bosco to clean foam from far away
- Leadburster: Can no longer get stuck and deployed on enemies
- Fixed Unable to shoot when holding Shift+W
- Fixed Bosco's rocket upgrades not working
- Fixed dwarves no longer saying a voice line when calling for Bosco to fire a rocket
- Fixed Bosco not being able to carry plague hearts
- Point extraction minehead now prioritizes positions that are not close to important locations
- Fixed bullet hell ricochettes not getting the damage bonus from Variable chamber pressure
- Fixed ricochettes sometimes choosing to ricochet towards the original target causing bullets to fly in not so helpful directions
- Fixed bug causing leadburster to occasionally deploy when hitting enemies
- Fixed that resupply can land on top of Fuel pod in Salvage missions
- Fixed crash when joining game related to boomerang
- A tad bigger collider on biotanks
- Plague clean effect optimizations
- First person foamer muzzle effect tweaked
- Bosco now starts cleaning close to where you pinged when ordering him to clean foamGreatly increased range and velocity for Voltaic stun sweeper
- Lead burster: lines to catch far away enemies were not starting further away
- [Modding] Making Bosco moddable for multiplayer
- Fixed Flares expire when solo game is paused
- Fixed caretaker being immune to explosive damage
- Adjusted lithophage warning probability on mission map + ensured that all biomes in the infection zone has at least 1 Lithophage warning
- Improved hack-c landing locations a bit reducing the chance of him landing too far away
The complete patch notes of Deep Rock Galactic Season 3 Patch 3 are available on Steam.