Destiny 2 Patch 7.1.0.2 "Unswitches" Names of Amped Up and Electric Armor

Destiny 2 Patch 7.1.0.2 Steam/Bungie

Destiny 2's latest update went live yesterday and it brought some much-needed fixes. Patch 7.1.0.2 lacked new content but it delivered fixes for some lingering bugs and issues.

The June 13 hotfix makes sure that Vanguard Ops and Gambit Weekly Challenges grant the appropriate number of exotic engrams as rewards. Tier 1 Exotic Focusing on Master Rahool has been re-enabled, and the icon of the Navigator's intrinsic trait has been changed.

The Second Reckoning Triumph now displays the correct weapon names, and the Collective Action weapon perk's damage against Guardians is reduced from 20% to 10%. Verity's Brow now works properly in PvP game mode. You can check out the rest of the changes below.

Activities

Crucible

  • Fixed an issue where the Dazzling Iridescence Trials emblem could be awarded from the Flawless chest without completing the necessary requirements.
  • Players who have already acquired the emblem will need to complete the requirements after this patch goes live in order to equip the emblem.
  • Fixed an issue with spawn trapping that could occur on meltdown.

Raids and Dungeons

  • Fixed an issue where players can damage bosses in Ghosts of the Deep through immunity shields.

Gameplay and Investment

Armor

  • Gyrfalcon's Hauberk's reserve overshield now deploys when a player uses Ensnaring Slam.
  • Fixed an issue where Khepri's Horn could disable various non-enemy objects.
  • Fixed an issue where Vesper of Radius's effects were triggering on things other than casting a rift.
  • Fixed an issue where Point-Contact Cannon Brace would create lightning strikes on melees other than Thunderclap.
  • Fixed an issue where becoming frozen would disable Arbor Warden's Exotic perk.
  • Fixed an issue where Arbor Warden would cause the Juggernaut aspect to not interact with your class ability energy correctly.
  • Fixed an issue causing Sunbracers to not improve Solar grenades.
  • Fixed an issue causing Helm of Saint-14 to not provide any effects.
  • Fixed an issue causing No Backup Plans to buff non-Shotgun damage in certain situations.
  • Fixed an issue where Athrys's Embrace's buff icon wasn't appearing in the HUD in PvP.
  • The artifact perks Amped Up and Electric Armor no longer have their perk names switched.

Weapons

  • Fixed an issue where some older Iron Banner Special/Power weapons had lost their scope glint.
  • Fixed an issue where purchasing a Last Wish deepsight weapon from Hawthorne would unintentionally award bonus pattern progress on top of the progress provided by consuming the deepsight on the weapon itself.
  • Increased the size of the red dot in Mecurial Overreach's scope to respond to player feedback.

Abilities

  • Fixed an issue where certain thrown projectiles were able to over penetrate allied Titan Barricades.
  • Fixed an issue where Arc Jolt damage to minor combatants was lower than intended following the scaling changes in 7.1.0.

Commerce/Eververse

  • Fixed an issue where the Twitch sub bounty emblem, Pulsar Approaching, is not re-acquirable or equippable.
  • Triumphs
  • The "Spend Salvage Keys" Triumph now correctly progresses when a Salvage Key is spent instead of erroneously progressing the "Spend Deep Dive Keys" Triumph.
  • Fixed an issue on the Ambitious Angler Triumph where all players were getting credit for one player catching an exotic fish.

Read the complete changelog on the official site.

So, what do you think? Are you interested in any of these changes? Have you been playing Destiny 2 recently? Let us know your thoughts in the comments section below.

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