Escape from Tarkov might not be a proper AAA game, but its developers sure treat it like one. The indie MMO game received a substantial patch today that adds tons of new features into the game. The update improved the optimization and made the AI slightly smarter. The announcement of the patch was made via the official Escape from Tarkov Twitter handle.
Flea Market now has a Captcha function. You will need to enter the correct Captcha if you want to enter the flea market. Entering the incorrect Captcha three times in a row will stop you from accessing the market for five minutes. The ban time will increase if you keep entering the wrong Captcha three more times. This ban is only for the Flea Market and not for the rest of game, and you will never be permanently banned if you keep entering the wrong Captcha.
The patch will also bring a global wipe of characters. That said, your weapon presets and examined items are safe and will not be touched. You can read the complete patch notes below or on the official site.
Escape from Tarkov Update 0.12.6.7456 Patch Notes
Added:
- “Captcha” was added to the flea market.
- If there are suspicious actions at the flea market and in the trade, a captcha may appear.
- If you enter the captcha incorrectly three times, the account will be blocked from accessing the flea market for 5 minutes, after which you will need to enter the captcha again to buy the item.
- Each subsequent three times incorrect entry will increase the time of the ban.
- Access to trading will not be banned, but it will require entering a captcha.
- All stashes, for all editions, increased by 2 rows (+20 cells)
- Improved the display of objects via thermal imaging devices. Through thermal imagers, now, as in real life, it is impossible to spot through the glass.
- Ability to lean while prone
- Added the first iteration of Steam Audio, aimed at improving the positioning of sound in game, it can be turned on with the option “Steam Audio: Binaural audio” in the game settings. This option is disabled by default.
- Now you can't sell items that were not found in raid on the flea market . This rule will not apply to weapons.
- When combining stacks of items found in raid with items not found in raid, all items will receive not found in raid status.
- Items that are placed in a secured container get the status " found in raid” only when you exfil the location with the status “Survived” (“Ran through” is not counted).
- When you exit with the status "run through” or death, all items in your inventory that you brought out lose the "found in the raid” status
- If you enter a raid with items that have the "found in raid” status, the items lose this status.
- When buying an offer from the flea market, the item also loses the "found in raid” status
- The quest reward obtained by completing a quest, crafted in the hideout, the Drops, and items obtained through the scav box will have “found in raid” status
- All the Fence's goods will not have "found in raid” status
- A large number of UI layout edits and UI bug fixes
- The resource of items (fuel, medicine, etc.) is now displayed in the flea market interface
- Now the currency icons at the flea market are colored differently
- 5 new parts for the AR-15/M4, not available from merchants (you will have to search for them on locations and in the inventory of bots)
- New character tops and bottoms
- BEAR - top " Tigr”
- BEAR - pants from " Zaslon” equipment kit
- USEC - Urban Responder
- USEC - Deep Recon pants
- Scavs - Motocross Jacket
- New gear
Optimizations:
- Various CPU optimizations
- Sound optimizations
- Optimization of casing, muzzleflashes
- Optimizing the creation of decals
AI improvements:
- Improved behavior of ordinary scavs, now they can cooperate
- Fixed a bug that when a player falls into the bot's legs, the bot can’t hit him
- Fixed a bug where the Gluhar and his guards did not react to the enemy
- Fixed a bug where the Gluhar did not react to shots and the death of his guards
- Fixed a bug where the Shturman's guards did not take their positions
- The Sturman's guards will no longer rush between points while in peaceful behavior
- Bots no longer attack a player scav who has killed another player scav (the aggressor)
- Increased variety of bot patrol routes on locations
Fixed:
- A bug where the border of the interface elements were twitching
- The mastering counter is now updated during the raid
- One of the bugs where player did not hear the fall of the grenade
- Ripples in the FLIR thermal imager
- Bug that would cause inability to open the inspector of items on quest items
- One of the bugs of incorrect calculation of the amount of money when purchasing an item
- Bug when a grenade would not fly through the window if you throw it too close to the window
- A bug where the character could pass through obstacles if player would switch to melee weapons while checking the weapon's fire mode
- Bug when the image in the inactive optics was frozen if several sights were installed
- Bug of inability to complete the quest if the player lost the connection to the server at the time of selecting the quest item
- Bug when the sight image was frozen after reconnect
- Visor audibility sounds, prone movement, third-person character shortness of breath
- Fixed at the flea market:
- Layering of the offer description in fleamarket UI
- Bug of deducting twice the number of items from the merchant, when buying two items
- Bug of overlapping the drop-down list of filters with elements of the offer list interface
- Improved display of the purchase limit
- Displaying the maximum number of items when purchasing a single offer with multiple items
- Bug of inability to buy several items for barter
- Fixed in presets
- Bug for selecting blocked offers, if you put a checkbox when purchasing items for a preset “Select all”
- Flea market interface block, when purchasing preset items, as a result of an error
- Various other fixes
- Bug when a character could move to a prone position while jumping
- Blocking the examining of items if the player has started examining an item in the handbook
- Movement bug, when a character could increase their speed as a result of running and jumping
- A bug where the reconnect while indoors led to the fact that all sounds were not switched as indoor sounds
- Bug when there was no animation for a melee attack while prone
- Bug when a broken visor was visible against the background of the preset or modification screens in the Hideout
- Spamming AI error on the server, related to searching the bot's path
- Spamming error on the client “Graphics.CopyTexture called with null destination texture” when opening inventory
- Lack of sound when switching magnification on some scopes
- Error when the storage time of items in the email displayed a negative value when opening the window or receiving the mail
- Bug that didn't display the list of friends for invite to the group dialog
- Bug that caused deleted messages to appear in the dialog after sending new messages
- Fixed incorrect position of the “Old school" bottom clothing icon
- Various other bug fixes
- A large number of fixes on locations (culling fixes, physical colliders, visual bugs, etc.)
- Various localization edits
- Various fixes in the animation system
- Various network fixes
- A large number of various technical fixes aimed at increasing the stability of the game
Changed:
- Removed the audio notification about the completion of crafting during the raid
- Now you can't throw grenades while sprinting
- Changed the conditions for the status “Survived”. Now you need to stay in the raid for at least 10 minutes or gain at least 600 XP before leaving the location.
- Increased the amount of experience required for the first 20 character levels
- Simplified Jaeger's quests
- Changed various old quests, new rewards have been added
- A large number of rarity edits and chances of items spawn
- Increased the variety of items spawned in loot containers
- Improved the quality of loot issued for a successful extraction with a friendly Scav
- Various changes in the characteristics of items
- Various changes in the equipment of bots and the player scavs
- Various changes in loot spawn points locations