'Fallout 4' Update 1.4 Adds Settlement Items, Bug Fixes

8.5
  • Playstation 4
  • Windows
  • Xbox One
  • RPG
2015-11-10
The 1.4 Patch for Fallout 4 brings new settlement decorations and bug fixes
The 1.4 Patch for Fallout 4 brings new settlement decorations and bug fixes Bethesda

Fallout 4 update 1.4 is now in beta on PC, which means it’s only a few weeks until the full update comes to consoles provided it doesn’t create any massive game-breaking bugs (but Bethesda never does that, amirite?) The list of updates doesn’t feel as substantial as Fallout 4 ’s 1.3 update which added the sorely needed settler tracking feature, but a bevy of new assets for settlements will give fans something to play with alongside the usual bug fixes and optimizations. Here’s the full Fallout 4 update 1.4 patch notes from Bethesda:

New Features

Support for add-ons

Additional art customization added to Workshop:

  • Super Mutant clutter including meat totems, meat bags and meat cart

  • Raider clutter including raider poles, cages and tents

  • Abstract and portrait paintings

  • Variety of new signs

  • More metal and wood doors variants

Fixes

  • General stability and performance improvements

  • During "Getting a Clue" quest, Kellogg's desk will remain a working container

  • During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest

  • Fixed an issue with "Kremvh's Tooth" quest item not spawning properly

  • Settlements under attack will now display an updated message with the results of the attack if player does not respond

  • Fixed an issue with screen effects not clearing away properly after using a scope

  • Fixed an issue with trying to sprint while in third person with a minigun equipped

  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives

  • The Scrounger perk now includes additional common ammo types

  • Fixed an issue where Calvin Whitaker would disappear in Vault 81

  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus

  • Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly

  • Fixed an issue with key cards not spawning correctly in Vault 75

  • Fixed an issue where enemies would stop spawning during "Airship Down"

  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck

  • Fixed an issue with the autosave counter getting incorrectly reset

  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming

  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item

  • Fixed issue where exiting workbenches would cause third person to stop working properly

  • The Scribe can now be assigned consecutive settlements properly

  • Fixed issue with duplicating scraps shipments

  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row

  • Fixed issue with the quicksave and autosave message persisting through loading screens

  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)

  • Fixed an issue with loading save with a placed object in water, not properly floating

Excited for the new Fallout 4 update? Still waiting for the DLC before you get into the wasteland again? Over it already? Let us know in the comments!

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