The gaming industry has tons of award-giving bodies. We have The Game Awards, G.A.N.G. Awards, and D.I.C.E. Awards, to name a few. Now, you can add one more to the list. Just less than a week ago, the very first Global Game Industry Awards took place. The event was hosted by the International Game Developers Association (IGDA).
Awards were given to 39 categories, and of that, the indie dungeon-crawler Hades won nine. PlayStation exclusives also had a good time as Ghost of Tsushima won four awards while The Last of Us Part 2 won three. You can watch the entire event above. We have also mentioned all the winners below.
- 2D Animation: Supergiant Games’ Hades
- 2D Character Design: Supergiant Games’ Hades
- 2D Environment Art: Moon Studios’ Ori and the Will of the Wisps
- 3D Animation: Naughty Dog’s The Last of Us Part II
- 3D Character Art: CD Projekt RED’s Cyberpunk 2077
- 3D Environment Art: Sucker Punch’s Ghost of Tsushima
- Cinematography: Naughty Dog’s The Last of Us Part II
- UI Art: Supergiant Games’ Hades
- Visual Effects: Nolla Games’ Noita
- Music Composition: iD Software’s DOOM Eternal
- Sound Design: Sucker Punch’s Ghost of Tsushima
- Voice Acting: Supergiant Games’ Hades
- Accessibility Innovation: Ubisoft Montreal’s Assassin’s Creed Valhalla
- Gameplay Design: Mediatonic’s Fall Guys: Ultimate Knockout
- Level Design: Valve Corporation’s Half-Life: Alyx
- Serious Game Design: Dry Cactus’ Polybridge 2
- Systems Design: Supergiant Games’ Hades
- UI/UX: Supergiant Games’ Hades
- Achievements in New Technology: Valve Corporation’s Half-Life: Alyx
- Artificial Intelligence: Ubisoft Montreal’s Assassin’s Creed Valhalla
- Audio Technology: Sucker Punch’s Ghost of Tsushima
- Engine Technology: Epic Games’ Unreal Engine 4
- Gameplay Technology: Valve Corporation’s Half-Life: Alyx
- Graphics Technology: Nolla Games’ Noita
- Networking Technology: Asobo Studios’ Microsoft Flight Simulator
- Systems Technology: Ubisoft Toronto’s Watch Dogs: Legion
- Community Management: Innersloth’s Among Us
- Customer Support: Mediatonic’s Fall Guys: Ultimate Knockout
- Marketing: Microsoft’s Xbox Game Pass
- Production/Management: Insomniac's Marvel’s Spider-Man: Miles Morales
- Quality Assurance: iD Software’s DOOM Eternal
- Research & Analytics: Asobo Studios’ Microsoft Flight Simulator
- Dialogue: Supergiant Games’ Hades
- Narrative Design: Supergiant Games’ Hades
- Story: Naughty Dog’s The Last of Us Part II
- World Building: Sucker Punch’s Ghost of Tsushima
- Representation: Supergiant Games’ Hades
- Upcoming Indie: Kinetic Games
- Diversity and Inclusivity: Microsoft
So what do you think? Do you agree with these winners? Are there any other games that you think deserved some wins? Let us know your thoughts in the comments section below.