To support the development of Halo Infinite, 343 Industries developed a brand new engine called Slipspace. Recently, developers talked about what the new engine can do. The Director of Halo Franchise, Frank O’Connor, explained the capabilities of the Slipspace engine in a video uploaded on the official Halo YouTube channel. The video can be watched below.
"We had to create an engine that was more powerful for next-generation development, but also more nimble, so the creatives and engineers are able to work more easily and iterate faster," O'Connor said in the video. "This technical groundwork is vital to build a platform for the future of Halo."
Engineering Director David Berger claimed that due to the Slipspace engine, 343 can now do things that were not possible with the previous game engine. "You have to make tools that allow you to make new features that allow you to make features that weren't thought about [before]. You've gotta give the content creators room to ideate outside of that," he said.
According to Multiplayer director Tom French, the Slipspace engine allows the development team to make something quicker than before. "Designers are more empowered themselves to actually tackle a problem and prototype something quicker and faster than we've ever done before," he said.
In a recent tweet, 343 community manager Brian Jarrard teased that he was playtesting a game on Saturday. We can safely assume that he was talking about Halo Infinite. If that is the case, then it’s possible that we might be getting an announcement about the game soon. Halo Infinite is scheduled to launch in late 2020 on Xbox One, Xbox Series X and PC. If you cannot wait that long, you can sign up for the upcoming beta with the insider flight program.
So what do you think? Are you excited about Halo Infinite? What do you think of the new game engine? Let us know your thoughts in the comments section below.