The Teenage Mutant Ninja Turtles stream from NetherRealm detailed the latest Injustice 2 DLC characters’ moves, as well as some of the changes coming in the new update.
Injustice 2 Version 1.16 will bring a host of interesting tweaks, to say the least. Some of the changes set to appear in the Version 1.16 patch notes may make some players unhappy.
UPDATE: The full February patch notes have been posted.
One interesting tidbit: a NetherRealm rep mentioned that not every character was touched in this new update. Injustice 2 Version 1.16 is available to download now for PS4 and Xbox One but without the official patch notes, this is just a short list of changes mentioned on the stream and documented over on the Injustice 2 subreddit.
We will update with the official notes when they are made available. In the meantime, you can check out the patch notes stream from NetherRealm’s Twitch channel below, which starts around the 57:35 mark, with known changes below that. Let us know what you think of the changes so far in the comments section!
Watch Pizza Party time! Teenage Mutant Ninja Turtles! from NetherRealm on www.twitch.tv
Hellboy
Meter build nerf (does less damage & takes more* damage)
Sub-Zero
Buff Jump 2 better hit box, cross up J2 easier
Ice Blast is faster (MB also)
B+1, 1, D+3 Now safe on block
Cyborg
Air Drone (Character Power) has less recovery
Catwoman
Less damage (more damage scaling)
Back+3 is slower and less range
1, Forward, 2 Overhead (Now negative on block)
Changed Catwoman’s 3, 3, B2 string so that the person doesn’t bounce into the air
Green Lantern
Combo damage scaling adjusted on 3 moves (more damage) Buff
Lantern Bomb – Reg is safe and MB is plus on block
Gorilla Grodd
Easier cancels – Back, back, forward, forward or flip stance button or 2+1+3 to cancel out
2,2,3 (had 3 gaps now only gap in the 3rd hit – also safe on block)
Mind Control faster so it actually combos
Back+2 is neutral now instead of plus (nerf)
Poison Ivy
MB Forward, down, forward 2 (Plus on block but has a gap)
Down+1 improved (better hit box)
MB vine swing been adjusted (no gap until the last hit – cleaned up)
Ground Vines do significantly more damage
Starfire
Buff her walk speed (faster)
Buff her Forward+2 (second hit does more damage & She can now grab on block or whiff)
She can now do Down+1 background bounce
Supergirl
Down+1 is now 9 frames (slightly slower)
Walking lasers Character power now takes 1 bar of meter
1,1,2 Block stun is slightly more negative
String Laser is no longer plus on block
Aquaman
Trident Scoop reg scoop now switches opponent Instead of pushing away (MB leads to a combo)
Down,Back, 1 (safe on block and easier to combo off of)
Black Adam
3 more frames of recovery for character power
Bane
Mercenary Elbow recovers faster
Raiden
Raiden’s D1 connects into BGB
Shocker Character Power is now safe on block
2,1, D+3 Push opponent away less on hit (can cancel for bigger damage)