Oxygen Not Included developer, Klei Entertainment, recently released a new update that added tons of new features and fixed bugs.
The developers have introduced a new plant mutation system that allows players to grow specialized crops. This new feature integrates radiation in farming gameplay to yield mutant seeds. These seeds will have extra functions with the new Botanical Analyzer. Players who grow mutant seeds will gain access to certain benefits.
Oxygen Not Included May 14 Update
Features
- Exposing plants to radiation causes them to drop mutant seeds
- Botanical Analyzer building will identify the traits of mutant seeds
- Mutant crops can be farmed for new tradeoffs and optimizations
- Added Gas Meter Valve, Liquid Meter Valve, and Conveyor Meter buildings.
- Updated Codex entries, descriptions, and lore
- New plants
- Cryotank
- Radiation biome
- New artwork for the Rocket Port Loaders
Changes and Improvements
- Food preservation changes
- Rottable items now have two stages of cooling: Refrigerated and Deep Freeze
- Rottable items aren't fully preserved unless they are both in a sterile atmosphere and deep-frozen, because temperature and atmosphere effects now stack
- Temperature and atmosphere effects have been rebalanced to account for this
- Refrigerated food now lasts 5x as long instead of 2x
- Food preservation times were incorrectly reported in the codex and were missing their refrigeration value
- Rottable foods correctly detect if they're in an active fridge or not
- Added low coolant diagnostic criteria to Research Reactor
- Research Reactor
- Fixed issue with inconsistent coolant/reaction mass conduction
- Enriched Uranium mass target increased 20x
- Increased coolant/reaction mass conduction scale 5x
- Meltdown temperature increased to 3000k
- Added new meltdown animations
- Fixed issue with temperature meter
- Increased meltdown projectile mass
- All sandbox tools now have their own icon
- Updated the Gassy Moo meteor artwork and impact animation
- Radbolt Generator sidescreen now shows radbolt production progress bar
- Small visual changes and added text label to radbolt direction selection panel.
- Added a new Duplicant animation on the main menu
- Non-crop plants now also have an ambient radiation limit
- Swapped Conveyor Chute and Conveyor Receptacle in the tech tree.
Bug Fixes
- Fix crash that could occur if trying to load a world whose data no longer exists (i.e. a mod world)
- Fix some cases where a rocket would not correctly attach to the Rocket Ports on landing or disconnect on takeoff
- Launchpads now connect to Rocket Ports through each other in chains, so you can reliably have launchpads share ports
- Fixed a crash where rockets and pads weren't correctly aware of each other during launch. This won't happen any further, but existing saves may require rebuilding the launchpad under the rocket before the rocket can successfully take off.
- Fixed a scaling issue with the Arbor Tree where the art was blurry at certain stages of the grow cycle
- Fixed issue that caused Cluster Style selection screen background to sometimes misalign
- Fixed rockets disappearing when landing offscreen
- Splitting ores now correctly updates the temperature transfer in the sim for both parts.
- Conveyor Shutoff now has a "Conveyor Rail Blocked" status and behaves like the other Shutoffs when blocked.
- Loading a save with a rocket with a Scanner Module exploring outside the FOW no longer crashes
- Fixed crash building a new module while viewing a rocket interior
You can read more about the update here.