Resident Evil 7 biohazard ditches the chapter-based progression system of previous games in the series for a more strategic variable save system.
Producer Masochika Kawata confirmed the news during an interview with Yugatech (via PlayStation Universe ). Kawata explained the save system changes depending on the difficulty, but there will be auto-saves throughout the gameplay.
“The game is a linear experience, meaning not that there’s only one way through, rather it takes place in a linear timeline, so it’s not divided into chapters,” Kawata told Yugatech. “However, as far as saving is concerned, there’s an auto-save system, so if you die you can restart not as far back. There will also be rooms to act as manual save points. Just to note, depending on the difficulty situation that you choose, the saving system also varies. If you choose a harder difficulty, the saving system won’t be so nice to you.”
The auto-save feature is a nice touch especially in horror games; there’s no worse feeling than getting through a difficult level with jump scares only to lose all your progress. Resident Evil 7 biohazard boasts a lot of puzzles and fast-action, especially since the game will be a PlayStation VR exclusive title for the first year. iDigitalTimes recently played a the Resident Evil 7 biohazard demo at New York Comic Con 2016. Check out our first impressions of the gameplay here.
Resident Evil 7 biohazard follows the story of the Baker family. You are their house guest and they go out of their way to make you feel at home, including feeding you their favorite meal: rotting meat. They also show affection by stabbing each other and setting themselves on fire. Did we say house guest? Sorry, we meant prisoner. You’ll be lucky if Momma Baker doesn’t skin you alive.
Ready to survive Resident Evil 7 biohazard? Capcom’s latest horror game will be released PS4, Xbox One and PC on Jan. 24, 2017.