The patch notes for the January update coming to Star Wars Battlefront have been released by developer DICE. Alongside content like new costumes for Luke and Han we also have typical bug fixes, weapons tweaks, and more.
One of the interesting things added in this update is a change in minimum player counts for matches. Every game mode (outside of the big ones: Walker Assault, Supremacy, and Turning Point) now only needs four players to get a game started. The three big game modes now need 20 players before they kick off.
PATCH NOTES
Additional Content/Functionality:
Multiplayer modes added to the Tatooine Survival map. (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
Hoth Luke Skywalker skin added
Hoth Han Solo skin added
Private match functionality added
Daily challenges added
Setting for actively choosing server site added
Weapon and Star Card changes:
EE-3 Explosive shot damage decreased from 10 to 4 per shot
SE-14C Explosive shot damage decreased from 10 to 5 per shot
Homing Shot lock on time increased from 0.4 to 1.5
Homing Shot lock on distance decreased by 10 meters
Homing Shot projectile speed decreased slightly (30 -> 23)
RTC-97 overheat value is increased
Bowcaster replenish time tweaked (Normal 18 -> 25 and Upgrade 15 -> 20)
Flash Grenade replenish time tweaked (Normal 16 -> 20 and Upgrade 12 -> 15)
ION Torpedo replenish time tweaked (Normal 15 -> 25 and Upgrade 12 -> 20)
Thermal Detonator replenish time tweaked (Normal 15 -> 20 and Upgrade 10 -> 15)
Impact Grenade replenish time tweaked (Normal 16 -> 25 and Upgrade 12 -> 20)
Explosive Shot active time tweaked (Normal 7 -> 5 and Upgrade 10 -> 7)
Scan Ping recharge time tweaked (Normal 8 -> 10 and Upgrade 5 -> 8)
Cycler Rifle bullet dropoff reduced
Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
DL-44 overheat tweaked and fire rate changed from 250 to 180.
Bounty Hunter trait card Level 2 reward percentage lowered from 100% to 85%
Bowcaster explosion damage lowered from 50 to 15 per shot
ION Torpedo lock on range decreased from 600 to 500 meters
Smart Rocket lock on range changed from 1000 to 500 meters
RTC-97 spread is increased when firing for a longer period
Scan Ping tweaked to have 50% shorter spotting time
Vehicle Changes:
Starfighters pickups have a 20 second respawn delay
T-47 Airspeeder pickups have a 10 second respawn delay
Millennium Falcon and Slave I health decreased by 30%
Game Mode Changes:
Removed a turbolaser on Sullust which could be used for spawn killing
Turbolaser respawn time has been increased with 15 seconds
New friend zones and additional spawn points for Supremacy maps
New friend zones and additional spawn points for Walker Assault maps
New friend zones and additional spawn points for Turning Point on Jakku
Bugfix for crashing instantly when spawning in a vehicle on Jakku
Fighter Squadron hero vehicle pickups have more randomized timing
Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
Updated spawn management between big and small game modes
New game mode minimum player count thresholds:
- Walker Assault 20
- Supremacy 20
- Dropzone 4
- Blast 4
- Cargo 4
- Fighter Squadron 4
- Hero Hunt 4
- Droid Run 4
- Heroes Vs Villains 4
- Turning Point 20
Hero Changes:
Han Solo weapon damage over distance is lowered. (Damage goes from 70 to 30 between 10 and 25 meters)
Boba Fett weapon damage over distance is lowered. (Damage goes from 30 to 20 between 30 and 60 meters)
Boba Fett wristlauncher explosion radius decreased from 4 to 3, maxiumum damage tweaked from 1 to 0.8 meters
Boba Fett missile doesn't lock on anymore
Boba Fett wristlauncher explosion damage slightly increased in damage to compensate for the removing of tracking
Bug Fixes:
Stun inducing attacks now properly trigger stun animation loop
Fixing an issue where melee'ing at nothing completly stopped your movement
After the transition from the AT-AT the user screen could remain black, this is now fixed
Several instances of rocks that players could get stuck on have been fixed
Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
Jakku - Invisible collision located on the landed rebel transport ship
Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast
So what do you think? Are you excited about any of the changes coming to Star Wars Battlefront? What else would you like to see get tweaked in the next update? Let us know your thoughts in the comments section below.