‘Street Fighter V’ Update: Alex, Challenge Mode And Bug Fixes Detailed

Alex is coming to Street Fighter V in March
Alex is coming to Street Fighter V in March Capcom

The first Street Fighter V DLC and updates are coming in March and the Capcom Unity blog has the details surrounding the first DLC character, Alex , and everything players should expect in the coming month.

While the release date for Alex and all of these updates were not announced, the Capcom Unity blog assured fans that the exact date will be revealed soon, and it will be some time in late March.

Capcom revealed that Alex was one of the most requested fighters for Street Fighter V and that they put a lot of work into appealing to old and new players. Alex will be a grappler and deal out major damage.

Alex’s V-Skill is called Overhaul, making Alex’s next attack count as a hard hit and damage the opponent as if it were a counter. But beware, if this attack misses, Alex will lose the hard hit bonus.

Rage Shift is Alex’s V-Trigger and lets Alex gain access to a brand new clothesline attack. This attack can be charged and during that time, it can parry an attack. Upon full charge, if Alex makes contact with a blocking opponent, he will break their guard, leaving them open to an immediate attack.

But Alex isn’t the only update in store. Challenge Mode is finally coming to SFV and Capcom Unity detailed what players can do in the new game mode.

  • Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.

  • Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.

  • Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.

  • Character Tutorials: 16 lessons covering each individual character.

  • Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.

Another mode will let you buy outfits and other content using the in-game currency, including the outfits you see in the pre-Story mode. You can even use the currency to purchase Alex as a playable character.

Capcom Unity says completing the pre-Story mode for every character will earn you enough money to purchase Alex later this month.

Online rematches will finally be a thing, allowing online players to fight a best of three match once both players accept. The Battle Lounge will now hold up to eight people, with spectating mode available.

And possibly the biggest updates to Street Fighter V are the bug and balance fixes. Here are the bugs that will be fixed with the upcoming March update.

  • Bug: Sometimes you don’t get EXP from casual matches

  • Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear

There are a few gameplay related bug fixes and balance changes as well:

  • Vega:

    • If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.

  • M. Bison:

    • If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.

  • Rashid:

    • Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.

  • Chun-Li:

    • During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).

      • She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.

  • Vertical and Back Jump Frames:

    • All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.

    • Birdie: Vertical jump and back jump frames have changed from 4f->5f.

    • Zangief: No changes to jump frames.

      • These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.

  • Throw Escape Change:

    • If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.

      • Prevents using light attacks to option select with throw escapes.

    • If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each character’s V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.

      • Prevents throw escape option selects involving specific moves such as Shoryuken, etc.

So what do you think of the upcoming Street Fighter V update? Let us know in the comments section below.

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