GameBoom VR, the developer of Thief Simulator VR, has released a new update that brings in a ton of new changes and bug fixes. There is a new tutorial for the VR mode which helps you figure out how to play more thouroughly, and new climbing mechanic which are pretty fun.
Some of the bug fixes include a brick wall graphics glitch along with teleporting issues on stairs and in parking areas. Another issue where you would teleport while grabbing onto a window was also fixed in the latest patch.
Thief Simulator VR July 31 Patch Notes
You can find the patch notes below:
Changes:
- New Tutorial!
- Seated mode!
- New climbing mechanic!
- Wind!
- New trees that do not cause motion-sickness
- Anisotropic filtering is forced on for medium, high, and very high graphic quality
- New information about neighborhoods’ alarm level
- Improved street lights
- You can travel between neighborhoods without going back to your hideout or pawn shop
- You can adjust LOD level in menu settings now
- Smooth speeding up walking when using stick
- Increased default objects' LOD distance value
- Quickslot mechanic improved
- It's now easier to spot people through window
- It’s easier to put an item to a quickslot
- Little performance improvement
Fixes:
- Crowbar stuck in a window
- Window teleports with you if you’re grabbing it
- Wrong wheel position after crash (in which car flies in the air and rotates) with selected lock roll option
- Wrong gate and camera position at St. Richie
- Going through some windows moves player back
- Player is moved up when opening shelves and other furnitures
- Wrong player position after leaving the VAN car
- Brick wall graphic glitch
- You can take a flashlight from you head but keep the light from your head
- Fence near 201 house has too big collider
- Disassembly jewelry minigame position in the new hideout
- Can't teleport on stairs
- Can't teleport on parking area
- Hard to teleport to some places
- Window teleports with a player if he's grabbing it
- Add teleport blocker to some windows to prevent from teleporting through them
- NPCs' cars don't have engine sound