Dead by Daylight Public Test Build servers recently received a new update, which brought some gameplay changes and bug fixes.
Gameplay Changes
In this update, generators will take longer to repair for a single survivor. The repair time now takes 90 seconds, previously 80, which gives Killers more time to hunt down those sneaky survivors. The effect of this change can be big, so expect it to be tested thoroughly.
New Term
The developers also added a new term called Conspicuous Actions and under it are actions like generator repair, healing, cleansing/blessing a totem, sabotaging a hook, unhooking survivor, and opening an exit gate. While there's no additional info yet, the term suggests that related actions may generate a lot of attention.
Dead by Daylight Test Build 6.1.0
- Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression
- Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 25 seconds, and 45 seconds)
- The following Killer actions have been sped up by 10%:
- Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)
- Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)
- Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
- Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds)
- Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required
- Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds
- The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action
- Endurance status effect is now canceled by Conspicuous Actions
- Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker
- Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas
- Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state
- Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped
- Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on
- Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker
- Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers' basic attack
- Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check
You can read more about the update here.