Destiny 2 is ready to release update 2.2.0, which officially kicks off the new Season of the Drifter. This update adds a number of changes to Destiny 2 , most notably raising the power cap to 700. Xur also has the potential to sell exotic items from the Forsaken expansion as well.
Destiny 2 servers will be offline while this update is applied. Bungie has posted when players can expect to see servers taken down, and maintenance has already started. The update should be finished by 1 p.m. EST, and services will resume as normal with the new content in place.
Destiny 2 2.2.0 Patch Notes
The full patch notes for the Destiny 2 2.2.0 update are as follows:
Tower
The Tower Annex Landing Zone is now available to all players
The Drifter has relocated to the Annex in the Tower
Clans
Daily clan bounties have been removed
Once again, clan XP in Season 6 can be earned simply by completing activities
Clan weekly bounties have been renamed to "Hawthorne's Bounties" to differentiate them from the raid challenges that are also in Hawthorne's inventory
These Hawthorne Bounties are organized into 3 fixed categories: PvE, PvP, and raid
Raid challenge bounties will continue to be available on Hawthorne for the Last Wish and Scourge of the Past raids
Some new clan perks have been added for Season 6, and some old clan perks have returned
Level 2 Perk: Increased public event rewards
Level 3 Perk: Completing a weekly Hawthorne bounty awards mod components
Level 4 Perk: Completing a clan vendor challenge awards enhancement cores
Level 5 Perk: Increases the drop rate of Crucible and strike catalysts when playing with clanmates
Level 6 Perk: Unlocks an additional weekly bounty for Hawthorne
Sandbox
Weapons
Shotguns
Full Auto Trigger System rate-of-fire bonus reduced from 100 percent to 10 percent
Full Auto Trigger System no longer increases Shotgun pellet spread
All Shotguns received a damage multiplier in PvE, effectively doubling their damage (with the exception of Legend of Acrius)
Reserve ammunition for Shotguns has been reevaluated to compensate for the increased damage
Reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis
Rate-of-fire values have been tuned
Aggressive Frame is now 55 RPM, up from 45 RPM
Precision Frame is now 65 RPM, up from 55 RPM
Lightweight Frame remains 80 RPM (tooltip erroneously stated 90 RPM previously)
Rapid-Fire Frame is 140 RPM (including intrinsic full auto), down from 200 RPM (they were previously 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)
The Chaperone is now 70 RPM, up from 60 RPM
Tractor Cannon is 80 RPM (tooltip erroneously stated 84 RPM previously)
Legend of Acrius is now 55 RPM, up from 45 RPM
Submachine Guns
Base damage increased slightly
Precision damage decreased slightly
Machine Guns
Reduced the ammo bonus of Machine Gun Reserves perk by half
Damage reduced against boss and miniboss combatants by 21 percent
Trace Rifles
PvE damage increased by 30 percent
Grenade Launchers
PvE damage increased by 25 percent
Reserve ammo increased on most Grenade Launchers
In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc.)
KNOWN ISSUE: Starting ammo in PvE was reduced, this will be fixed in a future patch
Magazine perks and mods no longer affect ammo reserves
The Quick Access Sling mod can now be applied to any archetype; this change also allows it to be applied to the Mountaintop
NOTE: This change also fixes the Militia's Birthright being able to slot the Backup Mag mod; this mod did not actually increase the magazine size on this weapon and was not intended to be applied to breech loaded Grenade Launchers
Rocket Launchers
PvE damage increased by 60–65 percent
Cluster Bomb
Damage reduced by 80 percent
This lost damage was moved to the Rocket Launcher's main projectile
Linear Fusion Rifles
PvE damage increased by 10 percent (does not affect Sleeper Simulant)
Reduced aim assist
Removed aim assist bonus from Combat Sights scope
Fixed an issue where Queenbreaker had double the amount of aim assist
Two-Tailed Fox
PvE damage increased by 26 percent
One Thousand Voices
PvE damage increased by 25 percent
Wardcliff Coil
PvE damage increased by 115 percent against boss combatants and scaling up to 160 percent against weaker combatants
Black Talon
PvE projectile damage increased by 15 percent
Sleeper Simulant
Reduced ammo reserves (from max 13 to max 9 without armor perks or Masterwork)
Whisper of the Worm
Reduced ammo reserves (from max 20 to max 9 without armor perks)
Tyranny of Heaven
The Tyranny of Heaven Bow can now drop with randomized perks
General Weapon and Perk Fixes
Trinity Ghoul
Fixed an issue where Trinity Ghoul's Lightning Rod perk sometimes did not activate on precision kill
Fixed an issue where the Arc effects from the Split Electron perk on Trinity Ghoul could be seen floating in third person
Improved the resolution for the decals on Two-Tailed Fox's Cuddly Throwback ornament when seen in third person
Fixed an issue where the Last Word's Laconic ornament did not display properly in third person
Cleaned up the animation of rounds cycling in the magazine for the Dreaded Venture's Over and Done With ornament
Rapid Hit
Fixed an issue where Rapid Hit would activate twice on a Sniper Rifle precision kill
Fixed an issue where the timer for Rapid Hit x5 would not extend after another precision hit
Swords
Fixed an issue where Whirlwind Blade could not reach 5 stacks with certain perk combinations
Fixed an issue where Sword impact Masterwork damage was the same at tier 7 and tier 8
Fixed an issue where certain perk, mod, and Masterwork combinations would cause Sword perks to not function on Stryker's Sure-Hand
Bows
Fixed an issue where Le Monarque would not always apply poison at longer distances
Le Monarque is now correctly on the Energy tab in the Collections screen
High Tension String perk description updated to correctly reflect that it "greatly increases accuracy"
Jotunn's Charge Shot perk description updated with instructions for what to hold to charge up the shot
Fixed an issue where Dragonfly Spec was not functioning correctly under certain latency conditions
Fixed an issue impacting Izanagi's Burden scope where FX from abilities or invading in Gambit would block visibility while aiming
The Long Shadow
Fixed an issue where the ATD Raptor scope did not highlight enemies
This fix caused another issue where the ATB Long Range scope will highlight enemies as well; this will be fixed in a future update
Fixed an issue where the random perk warning was not displayed on the tooltips for the random roll versions of Crimil's Dagger and the Hero's Burden
Memento Mori
Fixed an issue where the Ace of Spades perk Memento Mori did not refresh when using the Hunter's Marksman Dodge ability
Fixed an issue where Memento Mori was cancelled prematurely if the player sprinted
Note: These fixes make it so that reloading Ace of Spades no longer wipes Memento Mori on reload, but you can still refresh Memento Mori when reloading after a kill
Breech-load Grenade Launchers now have their own icon in the kill feed and obituary to differentiate them from drum Grenade Launchers
Trench Barrel will now activate on close range Ball Lightning attacks that cause the biped to lunge
Abilities
Titan
Reduced Titan's max speed that can be achieved via use of macros on PC (aka reduced the effectiveness of "Titan Skate")
Tuned the amount of Super gained from Code of the Juggernaut so the Super could not be used indefinitely
This now has diminishing returns (100 percent -> 30 percent energy back over the course of 15 kills)
Warlock
Fixed an issue where the Handheld Supernova did not properly render while invading in Gambit
Armor
Year 2 armor will now drop with a random stat package
Heavy
Restorative
Mobile
One-Eyed Mask
Mark duration reduced from 15 seconds to 8 seconds
Health no longer restores automatically, but restores alongside overshield
Can no longer be triggered while in Super
Khepri's Horn
Increased class energy gain from Solar damage kills from 10 percent to 15 percent and reduced the cooldown from 2 to 1 second
Solar blast groundfollow now returns a second groundfollow back toward the player
Damage from groundfollow increased from 80 to 100
Damage from groundfollow is doubled in PvE
Vesper of Radius
Damage increased from 70 to 100
Damage is tripled in PvE
Sealed Ahamkara's Grasp
Now procs from smoke bomb damage
Ursa Furiosa
No longer counts self-damage to Void shield when calculating how much Super energy to give back
Anteaus Wards
Fixed an issue where improved slide was not consistently applying with Anteaus Wards
Accessories Fixes
Cloth will now correctly interact with "chopper" Sparrows (examples: Gray Hornet, Warrior's Steed)
Fixed an issue with Burnout Sparrow that would cause the Guardian's hands to not always grip the handlebars
A shader from the Curse of Osiris expansion formerly named "Metallic Sunrise" has been renamed to "Mercurian Sunrise." This was to resolve a duplicate name issue with a Forsaken shader, the name of which remains "Metallic Sunrise"
Fixed lens flare effects on several ship engines
Rewards
General
Power cap raised to 700
Powerful bounties may give only a maximum possible Power reward from the season in which they were acquired
Powerful bounties completed in Season of the Forge may only reach a maximum Power reward of 650
Iron Banner bounties from Season of the Forge have expired and been replaced
Ethereal Keys from the Last Wish raid now have a maximum stack size of 5
All keys above the stack limit of 5 have been removed
Destinations
Destination vendors no longer display a waypoint when holding enough materials for a reputation package
This was done as players now use destination materials for infusion
Crucible
Updated Valor and Glory emblems to track only the current season's rank accomplishments
Previous seasons accomplishments have been added as Triumphs; all seasonal rank accomplishments will be tracked as Triumphs from here on
Vendors
Shaxx
Reprise seeded roll weapon for players to earn via Valor rank
Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without earning the Valor rank.
New emblem for players to earn from Triumph Completion
Reprise shader for players to earn from Triumph Completion
Players who earned the original will not need to re-earn this shader
New pinnacle weapon quest
Features Triumph completion step similar to Season 5's the Mountaintop quest
Drifter
New seeded roll weapon for players to earn via Infamy rank
New emblem for players to earn from Triumph Completion
New pinnacle weapon quest
Features Triumph completion step similar to Season 5's the Mountaintop quest
Zavala
Reprise seeded roll weapon for players to earn from Triumph Completion
Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without completing the Triumph
New emblem for players to earn from Triumph Completion
Reprise shader for players to earn from Triumph Completion
Players who earned the original will not need to re-earn this shader
New pinnacle weapon quest
Features Triumph completion step similar to Season 5's the Mountaintop quest
Xûr
Has the possibility of selling Forsaken Exotics
Fated Engram does not have a chance for Forsaken Exotics; will be updated in a future patch
Black Armory
Lore items "The Black Armory Papers" are now guaranteed to drop upon successful completion of the Gofannon and Bergusia Forges
Fixed an issue where Black Armory Obsidian Accelerator items were not showing up at the postmaster if player inventory was full
Fixed an issue where Black Armory Obsidian Accelerator items were not stacking in player's inventory; max stack size is 5
Fixed an issue where the Black Armory Key Mold quest was account bound, allowing only a single character to acquire it from Ada-1
Fixed an issue where Dreaming City chests were not providing Glimmering Amethyst for the Black Armory Key Mold quest
Fixed a bug where Spider would present an empty Lock and Key dialogue to players who've already completed it and obtained Izanagi's Burden
Fixed an issue where the Black Armory Bow "The Spiteful Fang" was not awarding Black Armory Schematics when dismantled
Fixed an issue where Black Armory Rare weapon research frames were not counting toward Master Smith Triumph progression
Fixed an issue where the Black Armory Devotee bounty was not progressing when using reforged Black Armory weapons
Challenges
Fixed an issue where some daily challenges did not properly stagger, which resulted in players sometimes not having a fresh daily challenge at reset
Character Boosts
Fixed an issue where boosted characters were not getting their class-specific Swords correctly unlocked and available to pull from their Collection
Fixed an issue where boosted characters were not getting their class-specific emblems correctly unlocked and available to pull from their Collection
General
Fixed a bug where some players were in a bad state and blocked from obtaining Seeds of Light
Fixed a bug where player bipeds in the Tower would appear to stop loading gear ("Tron effect") if too many players had their Ghosts out
Fixed an issue where pulling shaders from the Collection took longer than intended; shaders will now take 1 second to reacquire
Updated the Sturm “Relics of the Golden Age” quest step; Exotic engrams that auto-decrypt now count toward this quest step
Collections / Triumphs
Fixed an issue where players who completed the Season 4 "Forged in Fire" badge collection were not getting the associated Triumph "Forged in Fire" unlocked
Fixed an issue where players who acquired the "Cold Wind Blowin'" Emblem from the Drifter during Season 4 couldn't reacquire the emblem from their Collection
Fixed an issue where "The Eternal Return" emblem wasn't tracking Shattered Throne completions
Fixed an issue with the requirements of the "Relic Rumble" Triumph Nightfall challenge to repair broken functionality
The new requirement is: "Complete Nightfall strike 'The Corrupted' by defeating Sedia using no more than two Relics."
Fixed an issue where the Dreaming City Triumph "Mint Condition" was not correctly unlocking for completing the Rift Generator public event with the relic never having dropped below 100 percent
Fixed an issue where the Exotic Ghost Star Map shell was not tracking chests in the Dreaming City
Fixed an issue where the "Senior Recruiter" Refer-a-Friend emblem was not correctly updating the number of referral completions
Fixed an issue where the Collection Badge counter was incorrectly listing the total number of badges available
Activities
Gambit
Activities hosted by the Drifter have been moved to their own sub-page on the Director called "Gambit"
Added Gambit Private matches for all Forsaken owners
Expect Gambit Prime Private matches on April 2, 2019
Overhauled how invader spawn points are chosen while also significantly increasing the number of invader spawn points for each map
Chances of spawning very near or in direct line of sight of an enemy Guardian has been greatly reduced
Changed the third round of Gambit to a Primeval rush sudden death; this will speed up Gambit matches overall and add a change of pace to the final round
The Primeval is immediately summoned
Player Supers/grenades/ability/melee are immediately filled, so both teams are on an even playing field
Super/grenade/ability/melee regen are increased for the remainder of the round
The Ascendant Primeval Servitor's (meatball) spawn rate is no longer tied to the curse cycle and has been greatly increased
Idle Protection: Players who remain dormant for too long will not receive end-of-match rewards or Infamy points
Made adjustments to Blocker types by deposit tier
Small Blocker = Taken Goblin with less health than the previous Phalanx
Medium Blocker = Taken Captain with more health than the previous Knight
Large Blocker = Taken Knight with more health than the previous Ogre
Gambit Matchmaking
Teams are now always broken up when re-entering the matchmaking pool after a match
Previously, when a match ended, players who did not return to orbit would be sent back to the matchmaking pool together; this is no longer the case
This will greatly reduce the likelihood of re-matching against the same players and will give matchmaking an opportunity to find the best possible match
Infamy
Players can now earn Infamy points by completing Gambit Prime matches and bounties
Increased the Infamy point rewards for Gambit matches by 25 points
Gambit HUD
The HUD status bars now animate when returning from aim-down-sights
The Invader Portal Ready icon and animation on the status bar has been updated to be more pronounced and understandable at a glance
Triumphs and Medals
“Light vs. Light” can now be progressed by killing any Guardian (not just invaders) using a Super; this makes attaining Dredgen a less daunting task
The "First to Block" medal can now trigger once per round, previously it could fire only once per match
General Fixes
Fixed an issue where post-invasion kills during Primeval phase weren't giving the invader credit for healing the Primeval
Fixed an issue where VO lines indicating the high-value target was killed and that the high-value target got away will both play if the player kills the HVT just before it is removed from the arena
Fixed an issue where players would get the "Half Banked" medal every time they deposit Motes after they reached 38 Motes deposited
Fixed an issue where the "Taking Turns" medal fires when 3 different players invade instead of 4
Fixed an issue where a graphical error could be seen on a waterfall in Legion's Folly
Fixed an issue where occasionally Drifter would tell players back-to-back that the other team has summoned their Primeval
Fixed an issue where, in a longer match after killing the Primeval, the Drifter reminded us that we needed to spawn our Primeval to win
Fixed an issue where the bounty "Block and Key" did not increment when a Large Blocker was sent that would summon the Primeval
Updated security policy and functionality so players who have been banned from competitive activities cannot access Gambit playlist
Crucible
Fixed an issue where healing during Crucible matches was taking away from a player's overall damage on the PGCR screen
Last Wish
Smashed an issue where players would encounter frequent guitar errors
Eververse
Bright Engram
The season 5 Etched Bright Engram has been retired; in its place players can now obtain the new season 6 Notorious Bright Engram
Prismatic Matrix
The Prismatic Matrix has been retired; additional information may be found in This Week at Bungie—2/28/2019
UI/UX
General
Added a popup dialogue when opening bundles if you have a full inventory, noting that items will go to the postmaster if you proceed through the dialogue
Fixed an issue where Masterwork objective progress bars could display 100 percent when not yet completed
Fixed an issue where Legendary Masterwork items were not displayed as Masterworked when inspecting other players
Fixed an issue where Masterwork UI did not scale to fill ultra-wide monitors
Fixed an issue where the progress bar under Triumphs could sometimes show as complete when the Triumph was still in progress
Fixed an issue where transferring items using the Destiny app would consistently re-trigger Triumph notifications
So what do you think? Are you excited to see the new changes coming in Destiny 2’s 2.2.0 update? What do you hope is included in a future update? Let us know your thoughts in the comments section below.