In a new interview with DualShockers, director Hajime Tabata discussed plans for custom character creation, co-op multiplayer and Episode Ignis.
Good news for fans of Final Fantasy 15’s resident butler-at-arms: Episode Ignis is a case of saving “the best for last,” according to Tabata.
“Putting Episode Gladiolus first is actually as planned, according to our initial design, as we want to deliver an enhanced action battle gameplay for it, because it’s Gladio, after all,” said Tabata.
“Regarding which one would come first between Episode Prompto and Episode Ignis, it’s actually something that we have been debating among ourselves, but we came to the conclusion that the content of Episode Ignis is going to affect the storyline of the game and it has much impact on what happened in the Final Fantasy 15 story, so we want to create a really solid game for Episode Ignis, which is why we sort of left the best for last.”
As for custom characters, that will be a part of the co-op multiplayer promised to players in Final Fantasy 15’s last DLC. And it’s already in progress:
“The character creation function is actually in the works right now, however is not something that we can just show off, as it would probably not wow your readers at this stage. However, what we’re doing right now is not just implementing a character creation feature, but we want to combine that with a multiplayer feature, so that players can not only create a new character, but also bring it in multiplayer.
"Right now, the current stage of development lets you change the character and morph it into another character that looks very different.”
While we’ve known for some time that Square-Enix has detailed plans for supporting Final Fantasy 15 post-launch, the extent of it continues to impress. According to Tabata, about 70 percent of the Final Fantasy 15 team is still working on the game’s post-launch DLC, updates and even VR.
While Tabata acknowledges Witcher 3 and Grand Theft Auto’s unique post-launch DLC business model, he states that Square-Enix’s business model is based on hard numbers.
“[W]e have sort of our original way of handling the DLC content,” Tabata stated. “This is based more on the actual sales to the customers who have been buying the game. We did have a vague idea of how we were going to approach the DLC prior to the launch, but after launch, now that we know how many units are being shipped worldwide, we have a much stronger sense of business perspective on how we can roll out the DLC. So it’s much more of a practical-based approach that we’re taking right now.”
Will anything on your DLC wish list happen? Feel free to let us know what you hope comes to pass in Final Fantasy 15 DLC in our comments section below