Hardspace: Shipbreaker is a game that lets you salvage spaceships in exchange for money and safe passage off-world. While you can technically die when salvaging ships, your DNA is safely stored in the LYNX corporation database. So, you’ll just be resurrected in the event of your untimely death. Keep in mind that resurrection does come at a cost - and a huge one at that.
Anyway, the Atlas Tugged update is now available and it brings a lot of new content, including the new Atlas-class spaceships and a revamped ship catalog, among others. Read further to learn more.
New Class Ships
The Atlas class features three new ships that bridge the complexity gap between the Mackerels and Javelins. The first ship is known as “The Scout,” which can be unlocked once you reach Rank 4. It has incredible top speed and maneuverability thanks to its two Quasar Thrusters.
For those who do not know, the Quasar Thrusters are so massive that you’d have to crawl inside just to gain access to the ship’s fuel system - allowing you to separate the thruster shell.
Equipped with three Quasar Thrusters, the Nomad is a cargo ship meant to move cargo as quickly as possible. It also has a sleeper cabin that allows you to rest up when needed. This is unlocked at Rank 6.
Lastly, the Roustabout Tug is unlocked at Rank 8. This ship is the biggest one as it comes with Quad Quasar Thrusters. It is used for pretty much everything you can think of - from building space stations to clearing asteroids and whatnot. Because it comes with several gigantic thrusters, expect high fuel consumption and electrical hazards within the ship.
Revamped Ship Catalog
The Ship Catalog has been rebranded as the Job Board. This presents you with a newly revamped interface, giving you the information that you need front-and-center.
What can you expect in this new UI? Well, all ship classes are always represented, which means that you can get access to ships as soon as they become available.
Moreover, important information is always presented with simplicity and clarity in mind, leaving extraneous information in the background, with some being removed entirely.
Patch Highlights
- Fuel Pipes no longer explode when cut or damaged
- Fuel Pipes are now flammable and will ignite when touching fire, electricity, or the beam of the cutter
- Fuel Pipes are no longer cuttable
- Fuel Pipe “Cutpoint” added to all ships, enabling Fuel Pipes to be removed
- Fire travels downpipe networks
- Coolant no longer freezes Nanocarbon Panels or Structural Beams
- Coolant no longer freezes small objects like chip bags or space truck parts
You can read the full patch notes on the game’s official Steam page.