League of Legends Patch 12.13 has finally made its way into the live server. This update only nerfs two champions that have been annoying to deal with in the current meta. So, we will focus on the nerfs for Volibear and Corki.
Volibear
Volibear has been dominating the jungle too much across pro play and normal matches. So, the developers took away a lot of damage and jungling power from Volibear in this update. Volibear’s Thundering Smash (Q) now has less bonus movement speed and reduced base damage across all levels, which should give players more time to escape his ganks.
Bonus Move Speed: From 10/14/18/22/26% to 8/12/16/20/24%.
Damage: From 20/40/60/80/100 (+120% bonus AD) to 10/30/50/70/90 (+120% bonus AD).
Volibear’s Frenzied Maul (W) also took a small hit, and now deals less damage and recovers less bonus health than before.
Damage: From 10/35/60/85/110 (+100% AD) (+6% bonus health) to 5/30/55/80/105 (+100% AD) (+5% bonus health).
Finally, his Skysplitter (E) ability now deals lower maximum health to the target, but the base damage is left unchanged. So, avoid getting hit by this ability as much as possible, as it’s a skill shot. The damage against jungle creeps and minions also dropped, which should slow down his jungle clearing.
Damage: From 80/110/140/170/200 (+80% AP) (+11/12/13/14/15% of target's maximum health) to 80/110/140/170/200 (+80% AP) (+9/10/11/12/13% of target's maximum health).
Damage Cap against Non-Champions: From 750 to 650.
Corki
Corki can be annoying because of his ultimate, which you can spam before reloading. His long-ranged poke and insane damage made him a good pick in pro play. So, the developers nerfed his ultimate and buffed his Gatling Gun (E) to help in close-quarter situations. The Gatling Gun now scales better from AD items but has the same base damage. This change should make him strong in the late game when he has multiple items.
Damage per Tick: From 7.5/10.63/ 13.75/16.88/20 (+10% bonus AD) to 7.5/10.63/13.75/16.88/20 (+15% bonus AD).
His ultimate, Missile Barrage, has reduced base damage and scaling potential for both normal rockets and Big One Rocket. This should reduce his poking power.
Rocket Damage: From 90/125/160 (+15/45/75% AD) (+20% AP) to 80/115/150 (+15/45/75% AD) (+12% AP).
Big One Rocket Damage: From 180/250/320 (+30/90/150% AD) (+40% AP) to 160/230/300 (+30/90/150% AD) (+24% AP).
You can read more about the update here.