Legion TD 2: Update v10.00 Implements Changes to Gold Gain in Classic Mode

Season 2
Season 2 Steam

Update v10.00 for Legion TD 2 goes live on January 6, just in time before Season 2 begins on January 10. This update brings a lot of balancing changes, particularly to how much gold you can gain per wave in Classic Mode, as well as making the King much deadlier than before.

Classic Mode in Legion TD 2 is a casual 4v4 game mode where you can team up with three other players to battle against another group. That said, developer AutoAttack Games wants to punctuate its status of being a casual game mode by making balancing adjustments to how much gold you can get per wave.

In the upcoming patch, all players get anywhere between one to 400 gold depending on the wave. This is calculated by the last wave number multiplied by two.

Aside from that, the King has also been rebalanced. For those who don’t know, the main objective of Legion TD 2 is for you to assemble a group of units that is capable enough of taking down the opposing team’s King.

That said, the King’s damage is increased by 100%. Furthermore, it now has Tenacity, which means that the King gains a 1.5% damage reduction per 1% damage taken in the current wave. These changes will make the King less susceptible to being killed in just one wave.

You can read the other balancing changes below:

LEGION SPELLS
  • Battle Scars
    • Damage reduced by damage reduction and evasion now counts in the Damage Taken tracker.
  • Divine Blessing
    • Health: 2,400 > 2,350
    • Attack speed: 18% > 17%
FIGHTERS
  • Nekomata
    • Attack speed: 0.909 > 0.922
  • Rogue Wave
    • Delusion: Spell damage increase: 14% (7% against bosses) > 16% (8% against bosses)
  • Kingpin
    • Health: 4,700 > 4,150
    • Damage: 195 > 230
    • Elite Fisherman: Bonus stats per mana: 2 damage > 15 health and 1 damage
  • Gateguard
    • Health: 600 > 570
    • Chaos Hound no longer degenerates health
  • Grarl
    • Attack speed: 0.85 > 0.83
  • Azeria
    • Attack speed 0.99 > 0.97
    • Reduced synergy with mana gain by 17%
  • Radiant Halo/Arc of Justice
    • Attack speed: 1.13 > 1.15
    • Solar Flare: Stacks up to 5 times > 3
    • Reduced synergy with mana gain by 15%
  • Iron Scales
    • Health: 6,730 > 6,800
    • Damage: 202 > 204
  • Sovereign
    • Final Judgment: Health gain per stack: 250 > 200
    • Now gains main 15% faster
  • Lord of Death
    • Damage: 63 > 59
    • Undead Dragon
    • No longer degenerates health
    • No longer gains health on kill
    • Now procs Intellect (+15% mana) on Lord of Death
  • Hades
    • Damage: 158 > 148
    • Thanatos
    • No longer degenerates health
    • No longer gains health on kill
    • Now procs Intellect (+15% mana) on Hades

The full patch notes can be found on Steam.

Legion TD 2 Update v10.00 arrives January 6 on PC.

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