Mortal Online 2 fans now have one more reason to dive into the game. The developer has released Patch 1.0.8.3, which brings new content to the game, as well as a ton of balancing changes and bug fixes.
Five new creatures are added to the world, along with two new seasonal titles and achievements. Graveyards received new seasonal mobs, and the world has new point-of-interest locations. The patch also allows players to bind dedicated left and right attack keys, similarly to thrust attack buttons and existing overhead.
You can read about the balancing changes below.
Changes
- You can no longer report someone for murdering you if you die due to self inflicted damage. (Such as fall damage or spells you cast on yourself)
- The combat item deletion block timer now only triggers when you are receiving PVP damage. Meaning you can still delete items from your inventory freely while fighting AI creatures.
- The criminal timer no longer resets when you receive a murdercount.
- Increased the VOIP range.
- You can no longer place buy orders for trinkets.
- You will now be able to move out from nonplayer characters if you get stuck inside them.
Archery Changes
- Stationary aim instability (when standing still) has been added to archery when on foot.
- Stationary aim instability is now scaled by both Archery and Controlled Aiming skills when on foot. Archery contributes 40% and Controlled Aiming 60% of the total. With maxed skills the instability will be reduced at most by 95%.
- Movement aim instability is reduced during jumping and falling and is likely to change in the future.
Mounted Archery Changes
- Mounted stationary aim instability (when standing still) has been added to mounted archery.
- Mounted stationary aim instability is now scaled by both Mounted Archery and Controlled Aiming skills. Archery contributes 40% and Controlled Aiming 60% of the total. With maxed skills the instability will be reduced at most by 95%.
- Mounted archery aim instability while moving has been added. This is based on the gait of the mount and is separate from stationary aim instability.
- Mounted archery aim instability while moving is now scaled by Mounted Archery and Controlled Aiming skills. Mounted Archery contributes 60% and Controlled Aiming 40% of the total. With maxed skills the interference from the gait of the mount is reduced at most by 80%.
- Mounted archery aim instability while moving is reduced while aiming sideways in relation to the mount. This is likely to change in the future.
You can read the complete patch notes of Mortal Online 2 Patch 1.0.8.3 via the official site.