Rainbow Six Siege's latest season, Crystal Guard, is up and running for a while now. Players are loving the new attacking operator, Osa, and her shield that annoys the defender. However, a new season always brings more bugs. The developer of the game, Ubisoft, has released a patch yesterday solely focused on bug fixing.
The patch went live for PS4, PS5, Xbox One, Xbox Series X|S, Steam, and Ubisoft Connect. The size of the patch range from 847 MB to 1.56 GB, depending on the platform, as mentioned below:
- Ubisoft Connect: 1.29 GB
- Steam: 847.7 MB
- Xbox One: 1.07 GB
- Xbox Series X: 1.56 GB
- PS4: 1.46 GB
- PS5: 1.07 GB
The patch notes are as follows:
- FIXED – After spawning with Blitz or Montagne and switching PC windows, hip-fire spread is reduced.
- FIXED – The operator can lean and clip inside the electrical box at EXT Garage on Villa map.
- FIXED – Various asset issues on Bank map.
- FIXED – Various collision issues on Coastline map.
- FIXED – Various LOD issues on multiple maps.
- FIXED – The refill SFX for Lesion's GU is not triggered.
- FIXED – When shooting Clash's CCE Shield with Kali's CSRX 300, the operator will not receive the Guard Break state nor the animation.
- FIXED – Osa's bullet impact decals disappear when deploying her Talon-8 Shield.
- FIXED – The first-person camera is offset inside Maestro's Evil Eye when a player spectates through it.
- FIXED – Voice Chat Volume is set to 0 when accepting a party invite on Stadia.
- FIXED – Under certain conditions, HUD markers will not be visible to players.
- FIXED – ADS Sensitivity slider jumps in increment of 2 when set to Standard.
- FIXED – Extra texture is present in first-person view on all of Buck's uniforms.
- FIXED – Various localization issues.
You may check the complete patch notes on Steam as well.
So what do you think? Are you interested in any of these changes? Are there any other bugs that you want the developer to fix? Let us know your thoughts in the comments section below.