Wargroove Patch 1.2 goes live today on all platforms, bringing with it dozens of improvements, enhancements, and tweaks following the game’s first month after launch. For your reading pleasure, here are the highlights of the latest patch, courtesy of the official Wargroove website.
Wargroove Update 1.2 Patch Notes
Checkpoint system:
While playing in campaign mode, you can set a checkpoint in a mission
If you are defeated, you can retry from the checkpoint
You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)
Difficulty system overhaul:
Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
Medium difficulty is a bit easier and still lets you obtain up to 3 stars
Easy limits you at 2 stars
Story limits you at 1 star, and is VERY easy
Multiplayer:
You can now add CPU players to online games
There’s now a message clarifying that you must join a match if you don’t have any in progress
A number of fixes to Quick Play timers
You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
Seven maps designed specifically for co-op have been added
Fix issue where user’s couldn’t get into Online multiplayer
Fix issue were main menu could not be invoked during opponent’s/AI turn
General Quality of Life
The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
Skipping battles, captures and cutscenes is now much faster
Display the S rank requirements on the overview screen for a mission
“Exit” has been renamed to “Suspend” to avoid confusion
You can now see teams on the Overview screen
Fix international text input on Switch
Display the Controller Select Applet on Switch less often
Add Korean font
Resigning will now destroy all units simultaneously instead of one at a time
New options:
Add “Movement Speed” option that allow you to set all units to move faster
Add “Confirm End Turn” option to avoid accidental end of turn
Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage
Fog of War:
Allies now share vision
Eliminated players can still see their team vision; eliminated teams become spectators
Spectators can view the current team’s vision
Hide enemy income and funds
Don’t spawn effects or show building colours inside fog of war
Don’t show battle and capture animations unless at least one of the units is visible to the current player
Fog of War now updates faster
Fix “sonar” bug that allowed you to obtain extra information within fog of war
Fix allies being able to move units into each other and becoming stuck
There are also a bunch of minor tweaks and bug fixes that you can read about in the full patch notes here.
This major update comes after the developers pledged to players last month that community feedback and player response was going to be a big factor moving forward. In this latest patch, Wargroove definitely hit quite a few nails on the head, addressing many of the community’s concerns and issues.
Wargroove launched just last month, and so far has been met with positive reviews. The retro-style turn-based strategy game offers plenty of content, including a single player campaign, up to 4-person multiplayer, and custom player-created content as well through Wargroove’s in-game editor. Wargroove’s latest update brings the game to version 1.2.0, and is now live on all platforms including PC, Xbox One, PlayStation 4, and Nintendo Switch.
What do you think about the changes in Wargroove’s latest update? Have you experienced any issues or bugs that the developers might have missed? What changes would you like to see in the next update? Let us know in the comments section below!