The developers of Warhammer 40,000: Darktide released an update focused on bug fixes and gameplay tweaks.
Gameplay Balancing and New Features
The latest update has given the Zealot class a balance pass, some fixes and updated player-facing texts. These changes are meant to provide players with three options, while ensuring a challenge with power by establishing Zealots’ survivability. To improve gameplay, the developers also bumped the Infantry Autoguns, Shredder Autopistols and Ogryn Bully Club.
Bug Fixes
Tigrus Mk II Heavy Eviscerator
Before this update, the Tigrus Mk II Heavy Eviscerator damage stat did not work as it was supposed to, which resulted in the damage defaulting to 50%. Now with this update, the issue is fixed and the damage should scale properly.
Crashes
There were multiple crashes, specifically matchmaking crashes, which occurred both on the server and client. Update 1.0.7 has fixed these problems and players should now experience better matchmaking.
Warhammer 40,000: Darktide Update 1.0.7
- Fixed crashes that could occur when tabbing out while watching a cinematic.
- Fixed crashes when a player fell out of bounds.
- Fixed issues in the credit store where it was impossible to buy things with in-game currency.
- Fixed crashes that could occur when leaving the Mourningstar to head on a mission when having a specific trait equipped.
- Fixed crashes that could occur with certain weapon traits.
- Fixed issues where Veteran Sharpshooter's 'Covering Fire' did not work correctly.
- Fixed an issue where players would sometimes spawn with both weapons in hand.
- Fixed an issue where the Ogryn's Grenade Box collides with the primary weapon on block.
- Fixed an issue where Zealots "Regain toughness while in melee" talent didn't trigger properly.
- Veteran talent balance pass, bleeding.
- Zealot talent balance pass, toughness, and bleeding updates.
- Ogryn balance pass and grenade amounts adjusted.
- Ogryn club, attack combo adjusted. Damage values increased against certain enemy types.
- Ogryn shovel increased mobility.
- Adjusted pacing w/ enemy characters, hordes, and spawns.
- Additional Psyker gameplay adjustments, including removal of a 'push' charge cost for the Force Sword.
- Bump up for autoguns and autopistols.
- Ranged Minions attack attributes adjusted.
- Changed revive/rescue/pullup states to be 3rd person.
- Added Chirurgeon of the Mourningstar.
You can read more about the update here.