Apex Legends is kicking off its new Season 7 tomorrow with a brand-new map and Legend. Besides the new map and Legend, Respawn Entertainment is also introducing new changes to Apex Legends which should spice up the Battle Royale experience.
The new season is changing up the weapon meta, with the R-99 coming out of the care package and the Prowler going in. Respawn has buffed several Legends, including Pathfinder, and somewhat nerfed him by adjusting his hitbox. Octane is also getting a slight buff to his passive ability that will now allow him to heal faster without using any items. The long-awaited Loba change is also a part of the new Season 7 update, which now allows her to loot as much ammo as she wants from her Black Market. These were some of the major highlights of what you can expect in Season 7. If you're interested in checking out the full patch notes, head over here or read them below:
Apex Legends Season 7 Update Patch Notes
New Legend: Horizon
Meet Horizon! She’s the newest Legend, a brilliant scientist, and a master of gravity manipulation. She has a deep connection to the new arena, and a motivation that will tug at your heartstrings.
Horizon’s custom space suit allows her to fall from great heights and control her movements in the air. Using her custom technology, she can use gravity lifts to give her team a vertical boost, and she can even deploy NEWT (her small robot named after her son, Newton) to drop a micro black hole that pulls opponents into the center for some serious crowd control.
Passive: Spacewalk
Increase air control and reduce fall impacts with Horizon’s custom spacesuit.
Tactical: Gravity Lift
Reverse the flow of gravity, lifting players upward and boosting them outward when they exit.
Ultimate: Black hole
Deploy NEWT to create a micro black hole that sucks in nearby Legends.
New Map: Olympus
The Legends have entered a new arena: the sky city of Olympus.
New Vehicle: The Trident
LTM: Olympus Preview
To help you understand and explore the map without fear of getting shot, we are introducing a new playlist called Olympus Preview. This mode teams you up with 30 Legends on Olympus and allows you to roam the map to learn map drops, loot areas, and practice your routes to the end game. Circles are still on and once circle four finishes, players are brought back up to the plane to start the second skydive run. There are a total of three runs before the match ends. This mode is only available for one week.
Clubs
With this season, we are introducing clubs. Join a club with like minded legends and make it easier to find your champion squad. Don’t see a particular club you like, then create one and let your friends know to join! Read more on clubs here.
Steam
Boot up Steam and start downloading and play Apex Legends! If you’re coming from Origin, all your progress and unlocks will carry over. And for a limited time, log into Steam and receive these Half-Life and Portal inspired weapon charms.
Battle Pass
The Season 7 Battle Pass is all about that high fashion. Level up your Pass to unlock the skins like the Wraith “High Class” and Octane’s “Fast Fashion”.
QUALITY OF LIFE UPDATES
Attachment Swap Improvements
When replacing an attachment with one from the ground, if the old attachment is an improvement for your other weapon, the old attachment will get automatically transferred.
Replicator Updates
- For Season 7, we have removed weapons from the crafting pool and have replaced them with Shield batteries. The high level attachments will still be tailored towards a weapon category.
- We now prevent other players from picking up items that you crafted for the first five seconds after crafting. This can be disabled by pinging the item.
Air Drop Clarity
- The colors of the beams have been changed to differentiate between normal airdrops, Lifeline's airdrops, and Replicator airdrops. Normal drops are a light tan, Lifeline's drops are blue, and Replicator drops and teal.
- All of the airdrops' landing area FX while it's coming down matches their colors.
- Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened.
Misc
- The Arc Star now shows an Arc Star model when one is thrown near you, instead of a grenade.
- Added a new VO line when you are using a Phoenix Kit
- Added a new VO line when you drop a Holo Spray
- You can now ping ammo in your inventory to request more from your squad
- Made modifications to The Ring to reduce the amount of unplayable space in the circles.
Map Rotations
Regular Map Rotation
For two weeks, Olympus will be the only map you can play on. After that week we go into a normal rotation between Olympus and World’s Edge. We will be vaulting Kings Canyon for the time being.
Season 7 Ranked Rotation
The first half of Ranked Split will be played on Olympus. The second half of ranked will be played on World’s Edge. For more information on this season’s ranked updates, check out the ranked blog here.
Legend Meta
Bangalore
- Rolling Thunder: Reduced the time it takes for explosion from eight seconds to six seconds.
Caustic
- Nox Gas Trap/Nox Gas Grenade: Legends no longer get a blurred vision effect while in the gas. Damage updated from 4-10 ticks of damage to 6-12 ticks of damage.
Mirage
- Psyche Out/Life of the Party: Decoys now have 45 health
Octane
- Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)
Wattson
- Perimeter Security: Increased damage per touch from 10 to 15.
Loba
- Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range.
Rampart
- Sheila: Now takes 1.25 seconds to fully spin up, down from two seconds.
- Amped Wall: Now takes 3 seconds to fully build, down from four seconds.
Pathfinder:
Dev Note:
Pathfinder continues to be an overachiever in terms of win rate. The good news is that his grapple change in 6.1 didn’t move his win rate by much (it went up 1% in total). We’re doing two things this patch: we’re adjusting his hitboxes and we’re putting in tuning for Grappling Hook that will firmly move it into buff territory.
Weapon Meta
Supply Drop
R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.
- Damage: 12 -> 11 (from Care Package version to normal pre-season 6)
- Ammo 20/22/24/27
Prowler Into Supply Drop: The Prowler is replacing the R99 in the supply drop. Despite the Selectfire hop-up being removed from the loot pool this season, the Prowler will still have the ability to change between five round bursts and full-auto.
- Magazine size: 35; reserve ammo: 175
Fully Kitted Weapons
- Removed: Devotion, Mastiff, Triple Take, Flatline, Volt
- New: Wingman, Sentinel, Havoc, G7, Alternator
Hemlok
- Increasing horizontal recoil of the first three shots slightly to the right (first burst when in burst mode)
- Increasing recoil magnitude in the later stages of the pattern
- Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode
- Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character)
Havoc
- Updated recoil pattern. Kicks up, then right, then left, then up again.
L-Star
- L-STAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the L-STAR in the good portion of the recoil pattern.
- L-STAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.
- L-STAR will now reduce heat faster when not overheated -- 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.
Sentinel
- Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields
- Energized Sentinel base damage 70 -> 88
Triple Take
- Fire rate 1.3 -> 1.2
Hop-Ups
- Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.
- The Selectfire Receiver hop-up will be removed from the loot pool to make room.
Game Meta Changes
Evo Armor requirements increased
We increased the requirements to evolve Evo Armor in order to reduce the amount of players with Red Evo Armor during the end game.
- Level 0 -> 1 : 100 damage (from 50)
- Level 1 -> 2 : 150 damage (from 125)
- Level 2 -> 3 : 300 damage (from 250)
- Level 3 -> 4 : 750 damage (from 500)
Ring damage reduced
- Ring 1: 2% per tick (same)
- Ring 2: 3% per tick (from 5%)
Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.
- Ring 3: 5% per tick (from 10%)
- Ring 4: 10% per tick (from 20%)
- Ring 5: 10% per tick (from 20%)
- Ring 6: 15% per tick (from 25%)
- Ring 7: 15% per tick (from 25%)
Bug Fixes
Audio
- We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed.
Pathfinder
- Fixed an issue with ziplines going through platforms when deployed from underneath.
Wraith
- Fixed an issue with priming a grenade cancelling Wraith's ultimate.
Octane
- Fixed an issue with getting stuck in double jump after using a jump pad.
- Fixed an issue with Octane being able to use healing items while on a zipline.
Crypto
- Fixed an issue with his drone being able to drop items from Crypto’s inventory.
- Fixed an issue with his drone not being able to fit through certain windows.
- Fixed an issue with his drone marking friendly Mirage decoys as enemies.
Revenant
- Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces.
Rampart
- Fixed an issue with Rampart not being able to place an amp wall while jumping.
- Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging.