Death Stranding is coming to PC quite soon and it has been reported that the game is not going to support ray tracing. It has also been stated that Kojima Productions was inclined towards implementing the graphical feature during the development of the port.
In an interview with Digital Foundry, Kojima Productions' Akio Sakamoto stated that the team tested for ray tracing during the development of the game for PC. Ultimately, the implementation of the feature was abandoned due to time constraints. To release the game on PC as soon as possible, the team had to discard ray tracing. However, Kojima Productions remains interested in implementing new technologies to the game and consider future releases.
"We are certainly interested in the technology and have looked into it and tested it, but as we wanted to bring the PC version to PC users as soon as possible, we decided against implementing that feature this time," Sakamoto said in the interview. "But we would like to consider it for our next titles."
Sakamoto also added that Death Stranding may get a PlayStation 5 release sometime in the future. Even though the studio has nothing to say about it at the moment, it will certainly look into future possibilities. "Right now, we are really focused on the PC version of Death Stranding, so we can't really say anything for the PS5," he mentioned. "But once we take a little breath after launching the PC version, we would surely like to look into it deeper, and hope to let everyone know once we come to some decisions."
Death Stranding will be available on PC in less than 24 hours. The PC port of the game will bring additional features including ultrawide support, a new difficulty setting, a Half-Life collaboration, a high framerate option, and a photo mode.
Death Stranding is also available on PlayStation 4.