Blizzard wants players to enjoy the upcoming remastered version of the classic Diablo II. That is why developers will implement certain improvements, based on community feedback from Resurrected’s technical alpha last April.
So, what are the things that are getting tweaked before the beta launch in August? Read further to find out.
Before anything else, it is important to note that Diablo II: Resurrected is still in development. Anything mentioned in this article is not final and is subject to change.
Art and Visual Improvements
The developers want to retain as many of the core elements found in the original game as possible. That said, art and visual improvements can be expected in almost all facets of the game to accentuate what was already there.
For instance, the Sorceress’ Lightning and Blizzard abilities were improved with a much whiter and thicker visualization.
The visual effects of monsters getting hit by damaging spells with an added debuff (slow or poison, for example) have undergone a color revision. Now, players will be able to clearly discern what effect or debuff was applied to the monsters.
In addition, some icons in the game are also getting major visual improvements, including potions, weapons, armor, and gems.
Quality of Life Changes
The developers have already implemented some quality-of-life improvements to the game. Some of these are the auto-gold pickup function, improved UI scaling for PC players, more gamma, contrast, and larger fonts for improved legibility, among many others.
Thanks to community feedback, the devs have opted to include a new option where players can choose to toggle item names on or off. They can either keep the original “press and hold” method or choose to press one key and the item names stay on the screen until it is turned off.
Larger Stash, More Storage
An ARPG game like Diablo II requires a lot of storage space to keep all of the items that players can acquire during their playtime.
After some deliberation, the developers have decided to include three shared stashes instead of just one. Further, each shared stash will have 100 slots each, which should provide players with enough storage space to keep everything they want.
Map Settings and Automap Improvements
In the technical alpha, there were multiple map options that confused players. So much that it prompted the developers to just stick with a single map, though there will be three settings to make it ideal for most people.
The map can be turned into a minimap and it can be placed on the left, right, or center portion of the screen.
Also, the automap has been improved to help players better navigate through the dungeons by having a more faint overlay than the original. This makes it so that the colors won’t blend too much with the surroundings, thus improving readability.
Other Improvements
Players do not have to worry when they go to a new map anymore since all characters will not spawn in a hostile environment while the game’s assets are loading. Plus, the overall loading times will be faster.
Those who do not want to tab out when they want to know what time it is will be happy to know that an in-game clock will be added to the game. This can be enabled in the User Interface section of the settings menu.
Lastly, the devs will remove some yelps and grunts that were previously added to the game after the community’s feedback.
All of these changes are expected to arrive in the game’s beta launch in August. For more information, head over to the game’s official blog.