Looking for a guide to the bonecharms of Dishonored 2 and their effects? Then you’re in the right place. Customize your play style from combat to stealth by using bonecharms to provide powerful stat bonuses based on how you like to approach missions. Check out our Dishonored 2 list of regular, corrupted and black bonecharms below.
Regular Bonecharms
Accommodating Host: Animal Possessions last longer
Acrobat: Increases your climbing speed
Agile Recovery: You recover from falls a bit faster
Agile Will: Possession lasts slightly longer
Albinos: Rat swarms include more White Rats
Aquatic Nature: Increases your swim speed
Assassin’s Fortune: Bolt packs have a chance of restoring one extra Bolt
Bird of Prey: Restores some Health when you do a Drop Assassination
Bitter Blood: Bloodflies attack you only if you get really close to their nests
Blade Ballet: Spring Razors have a slight chance to destroy a victim’s body
Blast Resistant: You receive less damage from explosions
Blood Sacrifice: Killing Bloodflies and Rats restores your Health
Carrion Killer: You gain Adrenaline from killing Rats and Bloodflies
Combustion: Your Grenades deal more damage
Deep Grave: Causes Gravehounds to sometimes die automatically when summoned
Duelist’s Skill: Increases the damage of your Bullets
Electrical Burst: Increases the area of effect for your Stun Mines
Enduring Allies: Doppelgangers last longer
Exacting Aim: Increases the damage of your Bolts
Falling Star: Drop assassinations restore some Mana
Fencer: You win locked-Sword contests more often
Firestarter: Incendiary Bolts have a larger radius
Ground Glider: You slide faster
Gutter Feast: Consume White Rats to restore Mana
Healthy Appetite: Food restores more Health
Hot Cocktail: Exploding bottles deal slightly more damage
Leviathan’s Mind: Regenerates Mana when you’re underwater
Liquid Sustenance: Drinking from fountains restores a bit of Health
Lucky Needle: Raises your chance to recover Sleep and Confusion Darts
Relocation Sickness: Witches sometimes stumble after magical relocation
Resilient Allies: Doppelgangers have more health
Resounding Shriek: Howling Blasts are louder and have a larger radius
Restorative Glimmer: Health regenerates when using Dark Vision
Robust: Elixirs restore slightly more Health
Savage Scream: Nestkeeper’s screams have a chance to kill all surrounding Bloodflies
Shadow Embrace: Shadow Walk lasts slightly longer
Spirit Water: Drinking from fountains restores a bit of Mana
Spirited: Elixirs restore slightly more Mana
Spiritual Fortune: Drinking and using Mana Elixirs sometimes restores you to full Mana
Spiritual Pool: Mana regenerates faster
Spiritual Sacrifice: Killing Bloodflies and Rats restores your Mana
Strong Arms: Enemies are choked faster
Strong Lungs: You can hold your breath longer underwater
Submerged Rage: You gain Adrenaline while underwater
Swift Shadow: Increases movement speed in stealth mode
Swift Stalker: Increases movement speed when your weapons are sheathed
Synergetic Swarm: Rat swarms last slightly longer
Tricky Timing: Enemy Grenades take longer to explode
Undertaker: You move a bit faster when carrying a body
Unfortunate Craftsmanship: Enemy Grenades sometimes malfunction
Unnerving Target: Enemies sometimes drop Grenades and debris at their feet; oops!
Unsteady Hand Enemies have a greater chance to miss with their projectiles
Vengeance: You generate Adrenaline when you take melee damage from an enemy
Void Rapture: Sometimes enemies fall unconscious when Mesmerize ends
Whirlwind: Raises your Sword’s attack speed
Corrupted Bonecharms
Armored Bones: You take far less damage, but movement speed is reduced
Bright Moon: Doppelgangers deal more damage but last half as long
Clumsy Assassin: You gain invisibility briefly after knocking out or assassinating an enemy, but enemies can see and hear when you lean
High Pressure: Grenades, oil tanks, and bottles deal more damage but have a smaller blast radius
Lightweight: You take less damage from falling, but you lose half of your Health regeneration rate
Power Slash: Your Sword blows deal greater damage, but your Sword attacks are slower
Risky Parry: Your parries always throw enemies off balance, but you take more damage while parrying
Shivering Silhouette: Enemies miss more often at range, but you are more visible to enemies
Splintering Bolts: Bolts inflict far more damage, but they always break on impact
Stolen Breath: Pulling enemies with Far Reach is now quiet, but it consumes more Mana for all uses
Vengeance Trade: You accumulate Adrenaline faster
Void Winds: Windblast is more powerful, but costs more Mana
Witch’s Skin: Taking damage drains your Mana before your Health
Zephyr: Raises your walking and running speed, but you take more damage
Black Bonecharms
Bloodfly Alchemy: An enemy’s first ranged attack turns into Bloodflies
Cornered Animal: You deal much more attack damage when your Health is low
Dark Extraction: Shadow Walk assassinations restore some of your Health
Expansive Spirit: Increases your maximum Mana
Fading Light: Far Reach and Blink cost zero Mana if used right after an assassination
Familiar Scent: Wolfhounds cannot smell your character
Fickle Beasts: White Wolfhounds fight on your side
Fleet Fighter: Your movement doesn’t slow down when your weapons are unsheathed
Hardiness: Adds to your maximum Health
Invisible Thread: You are invisible during Far Reach movement
Iron Roots: You are much less likely to be knocked down
Leech Cuts: You gain Health when hitting people with your Sword or finishing assassinations
Leviathan’s Breath: Running out of breath lowers your Mana before it starts lowering your Health
Lucky Jam: Enemy Pistols have a higher chance of misfiring
Mind Runner: You can sprint while inside human hosts during Possession
Separation Trauma: Enemies are rendered unconscious when you end Possession
Shadow Repose: You regain Health automatically during Shadow Walk
Solid Landing: A shockwave damages enemies and objects when you land after falling from a great height
Twin Leech: You regain Health while your Doppelganger is active
Undying Swarm: Rat swarms repopulate over time
Void Armor: Most of the damage you take is subtracted from Mana