'Dishonored 2' Guide: Regular, Corrupted And Black Bonecharms And Effects

Emily and her pops in Dishonored 2.
Emily and her pops in Dishonored 2. (c) Bethesda

Looking for a guide to the bonecharms of Dishonored 2 and their effects? Then you’re in the right place. Customize your play style from combat to stealth by using bonecharms to provide powerful stat bonuses based on how you like to approach missions. Check out our Dishonored 2 list of regular, corrupted and black bonecharms below.

Regular Bonecharms

  • Accommodating Host: Animal Possessions last longer

  • Acrobat: Increases your climbing speed

  • Agile Recovery: You recover from falls a bit faster

  • Agile Will: Possession lasts slightly longer

  • Albinos: Rat swarms include more White Rats

  • Aquatic Nature: Increases your swim speed

  • Assassin’s Fortune: Bolt packs have a chance of restoring one extra Bolt

  • Bird of Prey: Restores some Health when you do a Drop Assassination

  • Bitter Blood: Bloodflies attack you only if you get really close to their nests

  • Blade Ballet: Spring Razors have a slight chance to destroy a victim’s body

  • Blast Resistant: You receive less damage from explosions

  • Blood Sacrifice: Killing Bloodflies and Rats restores your Health

  • Carrion Killer: You gain Adrenaline from killing Rats and Bloodflies

  • Combustion: Your Grenades deal more damage

  • Deep Grave: Causes Gravehounds to sometimes die automatically when summoned

  • Duelist’s Skill: Increases the damage of your Bullets

  • Electrical Burst: Increases the area of effect for your Stun Mines

  • Enduring Allies: Doppelgangers last longer

  • Exacting Aim: Increases the damage of your Bolts

  • Falling Star: Drop assassinations restore some Mana

  • Fencer: You win locked-Sword contests more often

  • Firestarter: Incendiary Bolts have a larger radius

  • Ground Glider: You slide faster

  • Gutter Feast: Consume White Rats to restore Mana

  • Healthy Appetite: Food restores more Health

  • Hot Cocktail: Exploding bottles deal slightly more damage

  • Leviathan’s Mind: Regenerates Mana when you’re underwater

  • Liquid Sustenance: Drinking from fountains restores a bit of Health

  • Lucky Needle: Raises your chance to recover Sleep and Confusion Darts

  • Relocation Sickness: Witches sometimes stumble after magical relocation

  • Resilient Allies: Doppelgangers have more health

  • Resounding Shriek: Howling Blasts are louder and have a larger radius

  • Restorative Glimmer: Health regenerates when using Dark Vision

  • Robust: Elixirs restore slightly more Health

  • Savage Scream: Nestkeeper’s screams have a chance to kill all surrounding Bloodflies

  • Shadow Embrace: Shadow Walk lasts slightly longer

  • Spirit Water: Drinking from fountains restores a bit of Mana

  • Spirited: Elixirs restore slightly more Mana

  • Spiritual Fortune: Drinking and using Mana Elixirs sometimes restores you to full Mana

  • Spiritual Pool: Mana regenerates faster

  • Spiritual Sacrifice: Killing Bloodflies and Rats restores your Mana

  • Strong Arms: Enemies are choked faster

  • Strong Lungs: You can hold your breath longer underwater

  • Submerged Rage: You gain Adrenaline while underwater

  • Swift Shadow: Increases movement speed in stealth mode

  • Swift Stalker: Increases movement speed when your weapons are sheathed

  • Synergetic Swarm: Rat swarms last slightly longer

  • Tricky Timing: Enemy Grenades take longer to explode

  • Undertaker: You move a bit faster when carrying a body

  • Unfortunate Craftsmanship: Enemy Grenades sometimes malfunction

  • Unnerving Target: Enemies sometimes drop Grenades and debris at their feet; oops!

  • Unsteady Hand Enemies have a greater chance to miss with their projectiles

  • Vengeance: You generate Adrenaline when you take melee damage from an enemy

  • Void Rapture: Sometimes enemies fall unconscious when Mesmerize ends

  • Whirlwind: Raises your Sword’s attack speed

Corrupted Bonecharms

  • Armored Bones: You take far less damage, but movement speed is reduced

  • Bright Moon: Doppelgangers deal more damage but last half as long

  • Clumsy Assassin: You gain invisibility briefly after knocking out or assassinating an enemy, but enemies can see and hear when you lean

  • High Pressure: Grenades, oil tanks, and bottles deal more damage but have a smaller blast radius

  • Lightweight: You take less damage from falling, but you lose half of your Health regeneration rate

  • Power Slash: Your Sword blows deal greater damage, but your Sword attacks are slower

  • Risky Parry: Your parries always throw enemies off balance, but you take more damage while parrying

  • Shivering Silhouette: Enemies miss more often at range, but you are more visible to enemies

  • Splintering Bolts: Bolts inflict far more damage, but they always break on impact

  • Stolen Breath: Pulling enemies with Far Reach is now quiet, but it consumes more Mana for all uses

  • Vengeance Trade: You accumulate Adrenaline faster

  • Void Winds: Windblast is more powerful, but costs more Mana

  • Witch’s Skin: Taking damage drains your Mana before your Health

  • Zephyr: Raises your walking and running speed, but you take more damage

Black Bonecharms

  • Bloodfly Alchemy: An enemy’s first ranged attack turns into Bloodflies

  • Cornered Animal: You deal much more attack damage when your Health is low

  • Dark Extraction: Shadow Walk assassinations restore some of your Health

  • Expansive Spirit: Increases your maximum Mana

  • Fading Light: Far Reach and Blink cost zero Mana if used right after an assassination

  • Familiar Scent: Wolfhounds cannot smell your character

  • Fickle Beasts: White Wolfhounds fight on your side

  • Fleet Fighter: Your movement doesn’t slow down when your weapons are unsheathed

  • Hardiness: Adds to your maximum Health

  • Invisible Thread: You are invisible during Far Reach movement

  • Iron Roots: You are much less likely to be knocked down

  • Leech Cuts: You gain Health when hitting people with your Sword or finishing assassinations

  • Leviathan’s Breath: Running out of breath lowers your Mana before it starts lowering your Health

  • Lucky Jam: Enemy Pistols have a higher chance of misfiring

  • Mind Runner: You can sprint while inside human hosts during Possession

  • Separation Trauma: Enemies are rendered unconscious when you end Possession

  • Shadow Repose: You regain Health automatically during Shadow Walk

  • Solid Landing: A shockwave damages enemies and objects when you land after falling from a great height

  • Twin Leech: You regain Health while your Doppelganger is active

  • Undying Swarm: Rat swarms repopulate over time

  • Void Armor: Most of the damage you take is subtracted from Mana

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