At the start of the Hearthstone format change, everyone expected to see some insane and crazy decks. Instead, we kind of settled into a meta where aggro is king and only a handful of decks really got popular. At this weekend’s Dreamhack Grand Prix Circuit, players brought a lot of Zoolock, Aggro Shaman and Miracle Rogue, decks that aren’t really unique anymore.
One deck managed to shine through, a piece of creativity so out of left field nobody saw it coming. I give you Tar’s Yogg-Stone Druid (patent pending).
This deck uses Druid’s clear spells, like Wrath, Swipe and Living Roots to stack up spells for Yogg-Saron. On top of that, Tar has Summoning Stone, a card that has never been used in actual competitive play. Sure there have been “fun” games and arena runs, but it’s not nearly consistent enough to be used in top-tier play. Summoning a random minion off of a spell is insane value, but you need to keep this zero attack rock on the field to get anywhere.
Watching the deck at Dreamhack made me rethink the one rock from League of Explorers. With Fandral Staghelm, Druids get both effects for whatever cards they play. That means if you have Fandral and a Summoning Stone on the field, you are basically swimming in value. In the games Tar played he used Power of The Wild to buff minions summoned by the stone.
When you look at all the pieces separately, they don’t really have any cohesion. When you combine all these weird fragments though, you get a deck that works really well when it works, and falls flat on its face when it does not. In a meta with fewer Silences and Big Game Hunters, this deck might actually have a chance.
No matter what you do, Yogg-Saron will never be consistent enough to really be a popular deck choice. He has just as high a chance of sending three Fireballs to the enemy face as sending four Pyroblasts to yours. If you are already playing Druid, why not give the deck a whirl? Sometimes it’s fun to just let RNG take the wheel.