Doom Eternal is releasing on March 20 and despite being a first-person shooter, the game isn't going to have a traditional deathmatch game mode. Instead, Doom Eternal's multiplayer has a slight twist to it - the Battlemode. Even though Doom 2016 had a deathmatch mode, it did not provide the same level of enjoyment that other shooters had. Therefore, the upcoming Doom Eternal has chosen to abandon the mode in exchange for something more innovative and something that fits the Doom playstyle.
In a recent interview with Shacknews, Pete Hines, VP of public relations at Bethesda, explained that Doom has decided to move away from deathmatches. When asked whether the Doom Eternal team was concerned about removing the mode, Hines said, "No. That mode is eons old."
Hines also added that the deathmatch in Doom 2016 was handled by a separate team, which is why the mode did not fit well with the game's lore. "(Doom 2016) felt really disconnected from the base game that everybody loved...Whether you're playing by yourself or with others, we want it to feel like you're all playing the same game," he said in the interview. "Now, that is something a Doom fan wouldn't want and it opposes the feeling of 'I'm a badass demon slayer in single-player, but when I go over to multiplayer, there are no demons, and it's just deathmatch.'"
Hines also stated that he is confident in Doom Eternal's Battlemode as it is the best type of multiplayer mode for the game. He mentioned that the Battlemode allows the player to feel like a badass slayer despite being attacked by demons controlled by other players. "There's still an AI element, obviously, but what a player can come up with and throw at you can be far more interesting," he said.
Doom Eternal is launching on the PC, PS4 and Xbox One on March 20. The game is also said to feature online elements and cosmetics.