Blizzard’s very own take on the MOBA genre, Heroes of the Storm, gets a new update. While it mainly consists of hero balancing changes and fixes, they are still notable.
E.T.C’s charm has always been about performing a dive and taking a hit, but these haven’t been enough for players to choose him regularly. That said, developers improved some of his abilities to make him more appealing.
His Stage Dive now costs 70 mana instead of 100, and its slow duration is increased by one second. The healing effect when Guitar Hero is active has been increased to 60%, based on the damage you deal with his basic attacks. This will make him a bit tankier on the battlefield.
While E.T.C is struggling, Brightwing seems a bit overpowered than what the devs have intended. That is why they’re reducing the Faerie Dragon’s HP and health regeneration. Furthermore, the healing amount of her Soothing Mist trait is reduced to 110, and its activation cooldown has been decreased to 75 seconds.
Patch Highlights
- Vitals
- Health reduced to 2275
- Health regeneration reduced to 4.74
- Rock-it Turret (Q)
- Damage reduced to 36
- Deth Lazor (W)
- Damage reduced to 175
- Feral Spirit (W)
- Mana cost reduced to 40
- Echo of the Elements (Q)
- Mana cost reduction increased to 20
- Feral Resilience (W)
- Frostwolf Resilience stacks increased to 4
- Frostwolf’s Grace (D)
- Changed functionality: Frostwolf Resilience can be activated to instantly heal. This healing is increased by up to 100% based on Thrall's missing health
- Spirit Shield (Active)
- Spell Armor duration increased to 4 seconds
- NEW: Elemental Momentum (Passive)
- Basic Attacks reduce Basic and Heroic Ability cooldowns by 0.25 seconds, doubled against Heroes
- Contact Healing (W)
- Additional functionality: Biotic Grenade deals 30% additional damage per Hero hit
- Vampiric Rounds (Trait)
- Stacking 5 Doses bonus Shrike healing increased to 1%
- Biotic Enhancements (W)
- Cooldown reduction increased to 3 seconds
- Debilitating Dart (Active)
- Additional functionality: If no Heroes are hit, reduce its cooldown by 8 seconds
- Sharpshooter (Q)
- Additional functionality: Bonus healing increased by 35% while at maximum stacks
- Concentrated Doses (Q)
- Bonus healing increased to 12%
- Deadeye (R2)
- Bonus damage and healing per Hero hit increased to 5%
- Vitals
- Health increased to 1595
- Health regeneration increased to 3.32
- Gravity Lapse (E)
- Cooldown reduced to 12 seconds
- Energy Roil (E)
- Cooldown reduction for hitting and enemy Heroes reduced to 8 seconds
- Mana Tap (Trait)
- Mana restore from activating Verdant Spheres increased to 5%
- Phoenix (R1)
- Damage increased to 84
- Splash damage increased to 42
You can read the full patch notes on the official website.