It's no secret that The Last of Us Part 1 PC launch was problematic due to a plethora of technical issues, including low performance and crashing. Naughty Dog has released multiple patches addressing these issues, with the biggest one now available for download. The 25-GB patch has improved performance, added new graphics options, solved crash issues, and squashed multiple bugs.
The CPU and GPU utilization is now better across the board, and textures in low and medium settings are enhanced. The texture streaming rate setting is added which decides how fast the texture will load, but increasing it will result in higher VRAM usage. VRAM bar also now accurately displays the OS+Apps usage.
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
- Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
You can read the complete change via the official website. A list of known issues is also available here.
So, what do you think? Are you interested in any of these changes? Have you been playing The Last of Us Part 1 recently? Let us know your thoughts in the comments section below.