Pyke is ok at dealing with enemy champions thanks to his kit, but Wild Rift developers want him to be even more flexible, especially in the mid-lane and jungle. Hence, the Bloodharbor Ripper got a mini rework in Patch 4.1.
His Bone Skewer and Phantom Undertow abilities now deal 100% and 80% damage to minions, respectively. On top of that, both abilities deal 110% damage to monsters now, making Pyke a viable jungler in Wild Rift Patch 4.1.
The developers also adjusted how Pyke’s ultimate works. Now, Pyke earns 110% additional gold every time he executes an enemy with Death from Below. If there is an assist from a teammate, that particular teammate gets 100% of the additional gold, while Pyke receives 110% (up to a maximum of 550).
Aside from Pyke’s rework, Soraka got a slight improvement in the healing department to make her go toe-to-toe with other supports in the game. For instance, Starcall’s total healing from Rejuvenation has improved from 60/80/100/120 + 35% Ability Power to 60/90/120/150 + 45% Ability Power.
Alistar
- Headbutt
- While Pulverize is off cooldown, double tapping Headbutt will cause Alistar to cast Pulverize slamming the ground as he reaches his target.
- Decisive Strike
- Movement speed: 30% > 35%
- Courage
- First second damage reduction: 60% > 70%
- To the Skies!/Shock Blast
- While Acceleration Gate is off cooldown, double tapping Shock Blast will cause Jayce to cast Acceleration Gate in front of himself, empowering the shot.
- Mercury Cannon/ Mercury Hammer
- Cooldown: 6s > 5s
- Zap!
- Wind up before casting: Decreases with ability levels > Decreases with attack speed (fastest when the attack speed bonus reaches 140%)
- Flame Chompers!
- Cooldown: 19/16/13/10s > 16/14/12/10s
- Root duration: 1.3/1.45/1.6/1.75s > 1.45/1.55/1.65/1.75s
- The Darkin Scythe
- Darkin healing ratio: 21-35% > 18-32%
- Shadow Assassin's extra magic damage ratio: 32-46% > 38-52%
- Adjustments to Shadow Assassin’s passive: Reset cooldown upon entering fights > Reset cooldown upon taking damage from champions
- Umbral Trespass
- Base damage: 150/250/350 > 200/300/400
- Piercing Light
- Wind up before casting: Decreases as champion level goes up > Decreases as attack speed increases (fastest when the bonus attack speed reaches 140%)
- Slice and Dice
- Cooldown: 17/16/15/14s > 15/14/13/12s
- Surround Sound
- The value of the 2nd shield for the ability enhancement is now stacking instead of refreshing
- Decimating Smash
- Maximum charge base damage: 65/155/245/335 > 80/165/250/335
- Stun duration: 1.25-2.25s > 1-2s
- Soul Furnace
- Base shield: 60/90/120/150 > 75/100/125/150
- Unstoppable Onslaught
- Stun duration: 0.75-1.75s > 0.5-1.5s
League of Legends: Wild Rift Patch 4.1 is available on Android and iOS.