Piranha Games deployed a new update for MechWarrior 5: Mercenaries not long ago. This update brought major improvements to the game.
One of the most notable is that the first-person controls have been adjusted so that the arm/torso are now independent of the legs. This means that you can now readily fire at enemies without having to rotate the mech’s entire body.
If you like playing MechWarrior 5: Mercenaries using a gamepad, you might like the new feature where the D-Pad action panel fades out after a few seconds. This feature frees up some space on the HUD, allowing you to see more things on the battlefield when using a controller.
The company also adjusted infiltration missions so that they will be more in line with other mission types in terms of how much faction standing you gain upon successful completion.
Here are the other changes:
- Redesigned the "Form on Me" lance command to ensure lancemates follow in closer proximity while being more responsive to player movements and positioning
- Improved AI so they are less likely to get stuck on terrain when following the player
- Improved the rate that friendly AI fire LRMs
- Balanced Infiltration missions lowering the base reward and changing the general alarm to trigger if 50% of the total enemies are destroyed
- Redistributed proportion of the C-bill payouts on missions with Mercenary Interventions
- Lowered the salary of the pilot Raptor from the Bounty Hunter intel rewards
- Increased the spawn rate of the CRD-CR Hero 'Mech
- Fixed an issue where the Rasalhague Outer Reaches conflict zone was broken and was not properly generating contracts
- Fixed instances where no ally stragglers would appear with the Defend Stragglers variant
- Fixed instances where the final enemy would not spawn with the Exterminate variant in Instant Action
- Adjusted the Bounty Hunter level 3 rewards with the proper SRM ammo
- Added more primary weapons to the Rise of Rasalhague Career start
- Melee tab is now visible in the Market and BattleMechs menu if the user owns Rise of Rasalhague but not Call to Arms
- Fixed an issue where 'Mechs could overlap weapons in the Market screen
- Melee hardpoints can now be viewed with controllers if the user does not own Call to Arms
- Added missing mission type icons to unlocked Rise of Rasalhague missions in Instant Action
- Added commas to the C-bill totals in the Work Order Details menu
So, what can you say about the new changes in MechWarrior 5: Mercenaries?