'Monster Hunter Wilds' Update: Capcom Shares New Details, Promises Return of Hitstop Feature

Capcom shared new details about Monster Hunter Wilds, including about the hitstop feature and weapon skills. Steam, Capcom

The beta period for Monster Hunter Wilds has come and gone for console and PC players and a lot of fans were left generally satisfied with what they were able to experience.

Despite this, a lot of gamers still had complaints about various issues that they struggled with in the upcoming monster hunting game's early preview. Game director Yuya Tokuda recently revealed that the frequently moving monsters were actually a bug, not a feature.

Monster Hunter Wilds

The issue in question is when large monsters in Monster Hunter Wilds would occasionally flee from players. This is something that is usually only seen when the monster has been weakened enough to force it to move to a new area.

Some players experienced that in the beta, monsters would also run off and transition between areas after only being engaged for a short period.

This led to many people getting frustrated as it usually resulted in longer hunt times and less fighting, according to the Video Games Chronicle.

This then caused a lot of concern among players that this particular scenario could be seen in the game when it is released in full next year. Fortunately, Tokuda explained that it was actually a bug that would be patched out before full release.

He said that the constant movement of the monsters in Monster Hunter Wilds beta was not intentional and has already been fixed. Tokuda added that it was not a design intention that monsters were made to move across the map after a certain period of time.

More Information Ahead of Launch

Another thing that many fans noticed in the game's open beta was that the hitstop feature was not as noticeable.

This particular feature is when your character hits a monster and there is a momentary pause or slow down to show how heavy the attack was, Games Radar said.

Many players who got into a hands-on preview at Capcom's Osaka headquarters got to see an updated hitstop feature. Many people who experienced the change said that it made a comeback similar to how it was in past entries.

Tokuda talked about the reason why the hitstop was toned down in Monster Hunter Wilds. He said that a lot of international players actually did not like the heavy hitstop feature in Monster Hunter World because it apparently made it difficult to play.

Monster Hunter Wilds builds on the foundation of the series and adds a ton of new features and mechanics while drastically overhauling others.

One of the new things in the upcoming game is that weapons now come with built-in equipment skills, according to the PlayStation Blog.

Join the Discussion
Top Stories