Nier: Automata director Yoko Taro has posted a new article on the Playstation Blog to answer the question below:
“The original Nier has become a cult classic, but what does it mean to you, and what were your goals for the sequel?”
In the article, Taro reveals that he didn’t have a particular vision for the original Nier . “Rather, it was more like a force of habit,” he stated. Nier was born in a corporate structure that made game creation so tiresome Taro wanted to quit. The concept document he created thinking it would be his final one was the prototype for Nier , which did eventually come to be a title he liked despite not selling very well. He did also wind up leaving that company.
It was fan support that propped up Nier and enabled Nier: Automata. “Both the previous Nier and current Nier: Automata are games that exist due to the constant support of fans. The true nature of a game is not a strong and charismatic director displaying his or her vision, but instead is something formed by some kind of an unknown passion felt by a greater number of people,” he said.
He also stated that PlatinumGames developed a beautiful title with great respect for its classic predecessor, adding self-deprecatingly, “I was in charge of the scenario, but it’s all poop so I don’t want you to expect too much from it.”
He closes with uncertainty as to the reaction Nier: Automata may receive, but his hopes that “it would hold some kind of meaning to everyone that plays it.”
Nier: Automata debuts for consoles on Mar. 7 and will be available for PC players via Steam on Mar. 10. Will you be playing to check out Taro’s poop? Feel free to let us know in the comments section below.