Oddworld: Soulstorm , the latest entry in the Oddworld franchise, was released in early April. While the game received positive reception, some criticism emphasized the bugs. It seems like the developer is listening as they just released the third post-launch update, which addresses multiple issues and adds some quality-of-life features.
Now you won’t be restarting your level accidentally. A new confirmation step is added to the menu to restart the level. Door interaction now takes priority over pickpocketing while Slig AI has been improved. Some crash issues that occurred when the language was set to Arabic are fixed. Explosions are now more consistent and your Mudokon followers will follow you no matter the distance. The rest of the changes are mentioned below.
Patch Notes
- Mudokons now throw given items at Sligs after dying and reloading a save
- Spender statistic can now be improved on repeated playthroughs
- Fixed control lockup in levels with many flares
- Fixed Sawblade getting stuck in the down position in Necrum, which was blocking progress
- The Good Ending video will now play when conditions are right
- Cured Mudokon followers no longer show prompt to be Healed a second time when hit by Sligs
- Removed option to Continue to the next level from the End of Level Summary screen when in Level Select mode. This was a bug, Level Select mode is supposed to be self-contained levels!
- Tweaked cover in The Blimp level so that it is easier to avoid being hit
- Rebalanced Slig Mama to make it easier to complete the Hijack the Train level.
- Changed the counter for savable Mudokons in The Ruins so that it now shows the correct figure of 200.
The complete patch notes are mentioned on the official site.
Oddworld Soulstorm is currently available on PlayStation 4, PlayStation 5, and PC (Epic Games Store).
So what do you think? Are you interested in any of these changes? Have you played Oddworld: Soulstorm yet? Let us know your thoughts in the comments section below.