Some days, Payday 2 is downright weird, and today is one of those days. The developer released a small patch (59 MB) today that gives players two spoons. Yep, you read that right. These are from the Comically Large Spoon, which you can use to kill enemies. Every player will be given this spoon as a reward.
Wait, there’s more! The developer has also enabled a community challenge. If Payday 2 players can collectively kill 5 million enemies, then every player who participated in the challenge by killing at least a hundred enemies will get the Comically Large Spoon of Gold as a reward. This is the other spoon and we all know that a golden spoon is much better than a normal spoon.
Players can get the golden spoon even after the event is over, so no need to hurry. Just make sure that you have telemetry activated, otherwise, your kills won’t count. The patch also fixed dozens of bugs, which are mentioned below.
Update 205 Changelog
Heists
- Fixed an issue on the Buluc's Mansion heist, where crew AI would spawn inside each other.
- Fixed a collision issue on the Buluc's Mansion heist, that caused loot bags to fall into unreachable areas.
- Fixed an issue on the Buluc's Mansion heist, where Crew AI outlines would disappear when viewed behind the cars in the garage.
- Fixed a graphical issue on the Dragon Heist, where the screen was floating in front of the PC in the warehouse area.
- Fixed an issue on the Dragon Heist, that allowed C4 to be picked up from a crate that had already exploded.
- Fixed a missing collision on the Dragon Heist in the area around the staircase.
- Fixed a collision on the Dragon Heist, that could result in the player being stuck after the tram arrives.
- Forklift keys and Vault keys on the Dragon Heist will now have different icons on the HUD.
- Fixed an issue on the Holdout version of the First World Bank heist that would affect enemy AI movement, when using sentry guns.
- Fixed an issue where the trucks on the Green Bridge heist had collisions that would extend high above their model that prevented bullets and projectiles.
- Fixed an issue on the Henry's Rock heist that allowed players to climb up a mountain wall and see out of bounds of the level.
- Changed a telephone number on a sign in the No Mercy heist.
- Fixed a collision, near a window, on the second floor of the San Martin Bank heist, that could cause the player to become stuck.
- Fixed an incorrect interaction message on the Ukrainian Job heist when next to the power box.
- Potential fix for an issue on the Undercover heist where the Taxman would sometimes remain unresponsive after the power was turned back on.
Character Art
- Fixed graphical issues with Jiro when wearing the Avenging Gunman Outfit in the lobby.
- Fixed a graphical issue on the Impresario Outfit when worn by Sangres.
- Fixed a graphical issue with the Molten gloves, when worn by Sydney, in combination with certain Outfits.
You can also read the patch notes on Steam. If you're a mod user, visit the site to know the troubleshooting tips from the developer.