Earlier this June, Nvidia published an overhauled version of the arena shooter classic Quake II, one that seeks to challenge newer hardware for this generation. Dubbed Quake II RTX, this take on the shooter is a showcase of the power of the Nvidia RTX cards and their hardware-accelerated ray-tracing capabilities.
This standalone pack is completely free-to-play for owners of Quake II on Steam; for those who don’t, you can still check out the pack for some available levels to play complete for free. The release wasn’t without issues, though, despite the Very Positive rating on the storefront. As such, developer Lightspeed Studios released Quake II RTX’s first major update, 1.1.0, which comes with various fixes, improvements, and a brand-new feature: music playback support.
Check out the patch notes for the 1.1.0 update for Quake II RTX below, as well as detailed instructions on how to install your own music files for playback in the game. For the full list of the patch details, check it out here.
New Features:
- Added music playback support.
Fixed Issues:
- Fixed the crash with message "recursive error: bad tail" that sometimes happened at the end of the biggun map.
- Fixed the issue with players spawning at the wrong level entrance after loading an autosave.
- Fixed the Linux install script to work with spaces in paths.
- Fixed the interpretation of pt_fake_roughness_threshold.
- Fixed the bright noise that appeared at the end of the hangar2 map after closing the hangar doors.
- Fixed the image blurring on FOV changes.
- Added limits for sky brightness to avoid denoiser artifacts when the sky is too bright.
Other Improvements:
- Re-arranged some menu options to make the menu less confusing.
- Added the player models from the Quake II shareware demo to the package.
- Added a menu option to invert mouse controls.
- Enabled cl_adjustfov by default because that works better for wide screens.
- Tweaked the tone mapper to make really dark places brighter.
Music Playback Support
Quake II RTX only supports music playback from OGG files, which means that if you have your own music files, you should create converted copies beforehand. Once you have these OGG files, you can proceed with the following:
- Copy the OGG files (music track) into a ‘music’ folder next to the executable itself, or inside the game directory (baseq2/music).
- The naming scheme should be either: ‘music/02.ogg’ for tracks copied directly from a game CD or ‘music/Track02.ogg’ for music downloaded from Quake II on GOG.
- In-game, you can now enable music playback by opening console commands and setting the variable ‘ogg_enable’ to the value of ‘1’.
- Volume controls can be accessed through console command ‘ogg_volume’ followed by a value.
- Various playback controls can be accessed through the ‘ogg’ console command.
Quake II RTX is now available to play on PC via Steam.