Rocket League developer Psyonix recently announced that they will cease multiplayer support for macOS and Linux versions of the game. The announcement was made via a Steam post on Thursday, January 23. After initial criticism, Psyonix clarified the confusion and offered refunds for gamers on the impacted platforms, although later confirmed that money spent on microtransactions will not be refunded. Here are the steps that you will have to follow in order to secure a refund.
- Go to the Steam Support website
- Select purchases
- Select Rocket League (you may need to select “view complete purchasing history” to see it)
- Select "I would like a refund", then "I’d like to request a refund"
- From the reason drop-down menu, select "My issue isn’t listed"
- In notes, write “Please refund my Mac/Linux version of Rocket League, Psyonix will be discontinuing support”
Psyonix claims that the Mac and Linux player base only constitutes 0.3 percent of the entire community. Psyonix can’t justify spending time and resources to support such a small minority. The complete explanation for the decision is mentioned below:
“Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we’ll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9,” Psyonix wrote in a post. “There are multiple reasons for this change, but the primary one is that there are new types of content and features we’d like to develop, but cannot support on DirectX 9. This means when we fully release DX11 on Windows, we’ll no longer support DX9 as it will be incompatible with future content.”
It is worth noting that only multiplayer support is being pulled. If you want to enjoy other offline modes of Rocket League on Mac or Linux, then you can choose not to refund your purchase. The multiplayer support will be pulled in March via a final patch that will disable all online features of the game.