The expansive turn-based colony builder and resource management sim Terraformers received a new update with some beta features that you will love. First of all, the game is now more optimized for smaller displays, so all of the in-game elements now look good on Steam Deck. On top of that, Terraformers can now be enjoyed using a gamepad.
It is important to note that the support for gamepads and smaller displays is still in beta, meaning you may encounter an issue or two while playing. If you do, report bugs to the developers so they can fix them.
In terms of fixes, the developers patched up multiple bugs and an exploit related to the Expansion Hub. Furthermore, a bug that would set the technology timer to infinite has been squashed and is no longer a problem in the most recent update.
Changelog
New Stuff
- Added a "card counter" to clearly display the current maximum number of cards which can be kept.
- Added "previous/next city" buttons so you don't have to leave the city view to switch between cities.
- Added 4 new events (2 new projects are linked to these events).
- Added 1 new hidden achievement (linked to a new event).
Improvements
- Split the population and robots information in the overview popup.
- Allowed buildings that increase the maximum number of buildings to be constructed in a city which is currently at the maximum number of buildings.
- Added warnings for when the player will perform an action that will lose them the game.
- Added warnings icons next to the ocean parameter to indicate that buildings or lifeforms will be destroyed when raising the ocean.
- Increased maximum victory points which can be set in custom mode to 2000.
- Improved how the cards are spread out in the hand and made the hovered card fall over the others for better visibility.
- Improved the lifeform selection detection area.
- Made the event popup collapse or expand from the bottom right for better clarity.
- Scenario difficulty icon is now displayed while playing above the victory conditions bar.
- Terraforming projects will not be proposed when a parameter is at maximum.
- Added an explanation tooltip to the card draw popup.
- Guaranteed certain low-probability events to be proposed after reaching certain mastery levels if the player did not encounter that event yet.
- Improved the settings menu.
- Lots and lots of small improvements and performance optimisation all around.
Bug Fixes
- Fixed how the mastery level is counted (not-existing entries of scenarios were counted previously).
- Going temporarily below zero support will be correctly counted now.
- When losing a lifeform and thereby a prestige level, you now lose the amount of support that you've gotten from prestige from that lifeform before.
- Fixed a bug where sometimes there were not enough projects proposed.
- Fixed a bug where the weekly challenge streak was not properly calculated.
- Fixed a bug with the cooperative academy producing too much science.
- Fixed a bug with sandstorms appearing on the moons sometimes.
- Fixed a glitch when switching overview panels.
With the game now optimized for smaller displays, will you play the game on Steam Deck?
Terraformers is available on PC.