Call Of Duty: WWII just wrapped up the first weekend of its Private Beta on PS4, and Sledgehammer Games is already using data from testing to improve the final build at launch. In a new reddit post, studio reps outlined potential shortcomings that have been highlighted as a result of the beta.
There are a number of features and adjustments that we are still working to optimize for launch, as well as some things we want to test further based on your feedback. These include:
- Adjusting Dom kills to 100pts, from 50
- Increasing TDM end match score to 100
- Hit feedback improvements, including better audio and more obvious headshot indicator
- Reducing Molotov to x1 per Scorestreak
- Sprint out to ADS time refinement
- Incendiary Shells as default off, and perhaps need to be nerfed
- Paratrooper strength / cost balancing
- Recon Aircraft too vulnerable to rifle damage
- Color Blind support option
- Bumper Jumper and other key controller configs
As with most betas these changes came alongside bug fixes specifically meant for the test client. These included issues with party chat, lobby errors, connection errors, error dialogues and much more. Call Of Duty: WWII’s Private Beta is actively being analyzed by Sledgehammer Games to make way for a better multiplayer experience on day one. These aren’t confirmed changes, but they’re at least being investigated.
Of the adjustments listed above, we’re super happy to see that multiplayer score tweaks and Scorestreak nerfs are in the works. During the beta, multiplayer matches ended too quickly to allow losing teams to mount a successful comeback, resulting in massive point differentials in final totals. When competitive multiplayer doesn’t always feel competitive in an average setting, that’s a huge problem.
As for Scorestreaks, the Molotov Cocktail in particular seemed a bit too formidable. While it’s fine to have a grenade alternative that totally wrecks the competition as a reward, there were sometimes too many on the battlefield if the score was lopsided enough. In the case of the Recon Aircraft, the main complaint is that there simply weren’t enough ways to adequately take it down.
Pretty much all of these observations seem like the right ones to make, and it’s worth remembering that they only come from week one of a two-week event. Starting Sept. 1, players across PS4 and Xbox One will be able to enjoy the beta’s three multiplayer maps and War mode online objective campaign. In the weekend to come, Sledgehammer will gather even more data to ensure that Call Of Duty: WWII offers the best possible multiplayer environment at launch.
Call Of Duty: WWII comes to PS4, Xbox One and PC Nov. 3. The next beta runs on consoles from Sept. 1 through Sept. 4.
Did you have a chance to play the Call Of Duty: WWII Private Beta this weekend? Are you happy to see Sledgehammer committing to pre-launch adjustments? Tell us in the comments section.
- Action-packed campaign
- Traditional multiplayer at its best
- A more welcoming Zombies mode
- Predictable story
- Small multiplayer maps
- Post-launch server issues