Destiny 2: Update 7.0.5.0 Addresses Latency Issues in PvP by Adding a CBMM Weekly Rotator

Update 7.0.5.0
Update 7.0.5.0 Twitter/@DestinyTheGame

Destiny 2 is a fast-paced FPS shooter where a slight delay could mean life or death, especially in PvP. To ensure that latency is not going to be a problem in the Crucible, Bungie launched Update 7.0.5.0 that implements a new 6v6 connection-based matchmaking weekly rotator, which includes Clash, Zone, Control, and Rift game modes.

What does this mean for those who are new to Destiny 2? Each week, there is a featured PvP game mode where the teams are filled with players based on connection quality.

But that is not the only noteworthy thing in Update 7.0.5.0 because some balancing changes have also been made. The damage of primary weapons against red and orange-bar enemies in PvE has increased. This affects the following weapon types:

  • Auto Rifles: 25%
  • Pulse Rifles, Hand Cannons, and Sidearms: 20%
  • Scout Rifles: 10%

On top of that, Rapid-fire Fusion Rifles now deal increased damage per burst (245 to 260) and per bolt (from 27.2 to 28.9) against combatants in PvP.

Update 7.0.5.0
Update 7.0.5.0 Twitter/@DestinyTheGame

Changelog

SEASONAL BATTLEGROUNDS
  • Fixed an issue where the Consecrated Essence could appear duplicated.
CRUCIBLE
  • Added a metric showing off your Competitive Division rank.
  • Ascendant Competitive Division players can now purchase an emblem from Shaxx.
  • Fixed errant Glorious and Dredgen awarding/gilding. All players must reclaim/regild their titles if they have completed the requisite Triumphs.
  • Increased the strength of the respawn overshield in Crucible.
  • In Rift, activating Grapple no longer drops the Spark.
  • In Rift, players can no longer dunk the Spark while moving faster than 15 meters per second or while using a Grapple ability.
VANGUARD OPS
  • Legend difficulty Defiant Battlegrounds now rotate their weapon overcharge weekly.
  • Defeating Tormentors now provides revive tokens like Champions and Hive Guardians in some activities.
  • Fixed Hive door locks in Heist Battlegrounds to behave the same in all versions of the activity.
  • Tuned difficulty in Heist Battlegrounds present in Vanguard and Nightfall playlists.
  • Fixed an issue where a crash could rarely occur shortly after picking up the first Solar Cell in The Arms Dealer.
  • Fixed an issue where The Arms Dealer enemies, which continually respawn to drop required Solar Cells, could be farmed limitlessly for points.
WEAPON ARCHETYPES
Submachine Guns
  • Ikelos SMG
    • Removed some tuning in the custom scope that was causing this weapon to have significantly less recoil than intended. The recoil is now in line with other Aggressive SMGs.
  • Trace Rifles
    • Increased base damage by 4% (base damage goes from 12 to 12.5).
    • Reduced precision hit multiplier from 1.4x to 1.35x (crit damage goes from 16.8 to 16.9).
    • Reduced flinch by 10% at 100 stability stat (scales down at lower values).
  • Rapid-Fire Sniper Rifles
    • Reduced recoil by 50%.
    • Increased total ammunition (magazine + reserves) by 30%.

The full patch notes can be found on the official site.

Destiny 2 Update 7.0.5.0 is now available on PS4, PS5, Xbox One, Xbox Series X/S, and PC.

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