Halo: Master Chief Collection Patch Notes: April Update Adds 60Hz Support

The latest patch notes for the Halo: Master Chief Collection are here
The latest patch notes for the Halo: Master Chief Collection are here Microsoft

Halo: Master Chief Collection is updating yet again, this time adding new game modes and support for 60 hz packet send rate. There are also a number of bug fixes, quality of life updates and more.

Halo: MCC April Patch Notes

All of the changes in the new Halo: MCC patch are as follows:

Global Menus

  • Yapyap and his Grunt Rebellion have taken over Halo 2 and the main menu

  • Added an idle indicator "ZZZ" icon to denote idle squad members in the roster

  • Added a new game icon for Halo 3 ODST

  • Fixed an issue where users could attempt to load a custom game with no game type selected

  • Fixed an issue where the wrong error message was displayed when attempting to use as forbidden term in the Service ID

  • Fixed several capitalization inconsistencies, spelling errors, and other text string issues

Global Gameplay

  • Disabled a host standby prevention measure that was incorrectly running in dedicated server scenarios that would temporarily force clients into a joining state.

  • Fixed an issue where the exit loading screen after a matchmade game could persist for an extended period

Matchmaking

H1 - 2v2 - Social Games

  • Slayer: reduced time limit to 15 minutes

  • Oddball: reduced time limit to 15 minutes; increased respawn time to 10 seconds

H3 - 2v2 - Social Games

  • Slayer: Added Assault Rifle as secondary weapon

  • Multi Flag: Reduced sudden death timer from infinite to 30 seconds

  • One Flag CTF: Reduced flag return timer from 30 seconds to 15 seconds; reduced flag reset timer from 60 seconds to 30 seconds

  • King of the Hill: Reduced score-to-win from 150 to 100

  • Oddball: increased respawn time to 10 seconds; increased ball carrier speed to 90 percent of base speed

H1 - 4v4 - Social Games

  • Slayer: Increased score-to-win from 50 to 75

  • Multi Flag: Fixed issues with starting equipment; split between 3 Flag on Battle Creek and Hang Em High, 5 Flag on Longest, and 5 Flag with Pistols only on Derelict and Wizard

  • Snipers: Modified variant name and description to be more accurate

  • Team Muskets: Removed from Rat Race and added to Prisoner

  • Team Reign: Added starting grenades; increased score-to-win to 5 minutes; removed from Rat Race and added to Damnation and Derelict

  • Rocketball: Disabled radar; reduced ball count from 3 to 2; increased score-to-win to 5 minutes; removed from Chill Out and added to Derelict

  • All: Reduced time limit to 15 minutes. Action Sack modes are 10 minutes

H4 - 8v8 - Social Games

  • Slayer: Reduced time limit from 16 minutes to 15 minutes

H2C Hardcore - Competitive Games

  • 3 Flag: Disabled turrets on Sanctuary

  • 5 Flag: Disabled suicide and betrayal penalties to align with other modes

Social Matchmaking

  • Infection appears to have been replaced by the Yappening... We are working to resolve this as quickly as possible and make some improvements in the process.

Halo CE

  • Added new loading screens displaying more game mode and map info

  • Disabled a function which overrode the selected vehicle settings based on the name of the game variant

Halo 2

  • Added new loading screens displaying more game mode and map info

  • Raised packet send rate to 60 hz

  • Fixed the game settings of the built-in H2C game variant accessible in Custom Games

  • Added Skull Options to custom game settings. The following skulls can now be enabled:

    • Grunt Birthday Party

    • Blind

    • Black Eye

    • Sputnik

    • Boom

    • Eye Patch

    • Foreign

    • Grunt Funeral

    • Recession

    • Malfunction

    • Streaking

    • Feather

  • Added World Gravity to custom game settings. This tweaks the gravity of all bipeds, vehicles, and props on the map on a scale of 25 percent to 300 percent

  • Added Player Gravity to custom game settings. This tweaks the gravity of all bipeds on the map on a scale of 25 percent to 300 percent

  • Added Vehicle Gravity to custom game settings. This tweaks the gravity of all vehicles on the map on a scale of 25 percent to 300 percent

  • Added Infinite Ammo, Bottomless Clip, and Grenade Regeneration to custom game settings

  • Added 'None' Starting Weapon option to custom game settings

  • Added indestructible vehicle setting

Halo 2 Anniversary

  • Added new loading screens displaying more game mode and map info

  • Raised packet send rate to 60 hz

Halo 3 / Halo 3 ODST

  • Added new loading screens displaying more game mode and map info

  • Raised packet send rate to 60 hz

  • Added built-in H3 MLG v8 map variants accessible in Custom Games

  • Added built-in H3 Epilogue (Epitaph), Sand Tarp (Sandtrap), Boundless (Snowbound), and Pit Stop (The Pit) map variants accessible in Custom Games

  • Fixed instant respawn setting for Assault Bomb

Halo 4

  • Added new loading screens displaying more game mode and map info

  • Raised packet send rate to 60 hz

  • Fixed an issue where the mission completed difficulty badges for Spartan Ops missions were not displayed.

So what do you think? Are you excited to try out any of the new Halo 2 modes? What would you like to see added in the next update? Let us know your thoughts in the comments section below.

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