Halo: Master Chief Collection is updating yet again, this time adding new game modes and support for 60 hz packet send rate. There are also a number of bug fixes, quality of life updates and more.
Halo: MCC April Patch Notes
All of the changes in the new Halo: MCC patch are as follows:
Global Menus
Yapyap and his Grunt Rebellion have taken over Halo 2 and the main menu
Added an idle indicator "ZZZ" icon to denote idle squad members in the roster
Added a new game icon for Halo 3 ODST
Fixed an issue where users could attempt to load a custom game with no game type selected
Fixed an issue where the wrong error message was displayed when attempting to use as forbidden term in the Service ID
Fixed several capitalization inconsistencies, spelling errors, and other text string issues
Global Gameplay
Disabled a host standby prevention measure that was incorrectly running in dedicated server scenarios that would temporarily force clients into a joining state.
Fixed an issue where the exit loading screen after a matchmade game could persist for an extended period
Matchmaking
H1 - 2v2 - Social Games
Slayer: reduced time limit to 15 minutes
Oddball: reduced time limit to 15 minutes; increased respawn time to 10 seconds
H3 - 2v2 - Social Games
Slayer: Added Assault Rifle as secondary weapon
Multi Flag: Reduced sudden death timer from infinite to 30 seconds
One Flag CTF: Reduced flag return timer from 30 seconds to 15 seconds; reduced flag reset timer from 60 seconds to 30 seconds
King of the Hill: Reduced score-to-win from 150 to 100
Oddball: increased respawn time to 10 seconds; increased ball carrier speed to 90 percent of base speed
H1 - 4v4 - Social Games
Slayer: Increased score-to-win from 50 to 75
Multi Flag: Fixed issues with starting equipment; split between 3 Flag on Battle Creek and Hang Em High, 5 Flag on Longest, and 5 Flag with Pistols only on Derelict and Wizard
Snipers: Modified variant name and description to be more accurate
Team Muskets: Removed from Rat Race and added to Prisoner
Team Reign: Added starting grenades; increased score-to-win to 5 minutes; removed from Rat Race and added to Damnation and Derelict
Rocketball: Disabled radar; reduced ball count from 3 to 2; increased score-to-win to 5 minutes; removed from Chill Out and added to Derelict
All: Reduced time limit to 15 minutes. Action Sack modes are 10 minutes
H4 - 8v8 - Social Games
Slayer: Reduced time limit from 16 minutes to 15 minutes
H2C Hardcore - Competitive Games
3 Flag: Disabled turrets on Sanctuary
5 Flag: Disabled suicide and betrayal penalties to align with other modes
Social Matchmaking
Infection appears to have been replaced by the Yappening... We are working to resolve this as quickly as possible and make some improvements in the process.
Halo CE
Added new loading screens displaying more game mode and map info
Disabled a function which overrode the selected vehicle settings based on the name of the game variant
Halo 2
Added new loading screens displaying more game mode and map info
Raised packet send rate to 60 hz
Fixed the game settings of the built-in H2C game variant accessible in Custom Games
Added Skull Options to custom game settings. The following skulls can now be enabled:
Grunt Birthday Party
Blind
Black Eye
Sputnik
Boom
Eye Patch
Foreign
Grunt Funeral
Recession
Malfunction
Streaking
Feather
Added World Gravity to custom game settings. This tweaks the gravity of all bipeds, vehicles, and props on the map on a scale of 25 percent to 300 percent
Added Player Gravity to custom game settings. This tweaks the gravity of all bipeds on the map on a scale of 25 percent to 300 percent
Added Vehicle Gravity to custom game settings. This tweaks the gravity of all vehicles on the map on a scale of 25 percent to 300 percent
Added Infinite Ammo, Bottomless Clip, and Grenade Regeneration to custom game settings
Added 'None' Starting Weapon option to custom game settings
Added indestructible vehicle setting
Halo 2 Anniversary
Added new loading screens displaying more game mode and map info
Raised packet send rate to 60 hz
Halo 3 / Halo 3 ODST
Added new loading screens displaying more game mode and map info
Raised packet send rate to 60 hz
Added built-in H3 MLG v8 map variants accessible in Custom Games
Added built-in H3 Epilogue (Epitaph), Sand Tarp (Sandtrap), Boundless (Snowbound), and Pit Stop (The Pit) map variants accessible in Custom Games
Fixed instant respawn setting for Assault Bomb
Halo 4
Added new loading screens displaying more game mode and map info
Raised packet send rate to 60 hz
Fixed an issue where the mission completed difficulty badges for Spartan Ops missions were not displayed.
So what do you think? Are you excited to try out any of the new Halo 2 modes? What would you like to see added in the next update? Let us know your thoughts in the comments section below.