LawBreakers developer Boss Key made a post on the game’s website detailing all of the post-launch updates for the rest of 2017. The post also discusses the number of players LawBreakers is currently attracting, and how the company plans to move forward.
LawBreakers will receive multiple maps, a new game mode and even a new player class by the end of the year. The first map, Namsan, will be the first set outside the post-shattering United States. Another new arena planned for later this year is a Blitzball-inspired map called Gateway.
Boss Key also revealed a third map, called Valhalla. This map will be set in Sequoia National Park, and is the first asymmetrical map for LawBreakers. None of the maps have a release time given, but like everything else coming post-launch to LawBreakers, they all will be free to download.
A new game mode, called Skirmishes, sounds like it may actually be a collection of game modes. According to the post, Skirmishes will be a series of rotating modifications to how you would normally play in Quick Match. Boss Key didn’t provide specifics, but the first one will be a Team Deathmatch mode in a new playspace. Competitive ranked matches, and the new Boss League, will also be coming in a future update as well.
Lastly, the new player class has left development and is just waiting on art to finalize before release. All that is known about this class is the mysterious outline above. Based on what we can see, it looks like this role will involve some heavy weapons or maybe explosives.
To close the post, Boss Key also discussed the low player count LawBreakers has seen since launch. Along with working to optimize LawBreakers and create shorter waiting times to find games online, the new content and continual upgrades should help grow the number of players.
“When we made LawBreakers, we did so with a long lifecycle in mind,” the post reads. “We have planned and designed new features to bring new players into the action every month also to challenge and excite LawBreakers players. This dual pronged approach is actually a design philosophy that we will implement every post-launch update: make the game better for those who already have it, and to make the game more exciting and appealing for those who don’t.”
This approach, the developer says, should lead to both short-term and long-term player growth. Couple that with an improved tutorial and onboarding experience for new players, and the number of active gamers playing LawBreakers should increase.
So what do you think? Are you more interested in LawBreakers now that new maps and modes have been revealed? Have you already been playing LawBreakers since it was released a month ago? Let us know your thoughts in the comments section below.