Mass Effect: Andromeda will not have the Paragon and Renegade conversation options seen in the first three Mass Effect games. This news comes from an interview creative director Mac Walters gave with Official Xbox Magazine, by way of GamesRadar+.
The reason why they are gone is because the conversation options reminded the developers too much of Commander Shepard. "So, Paragon and Renegade is gone,” Walters told Official Xbox Magazine. “The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist.”
Instead, there will be a new system that will make you think about what you’re going to say instead of automatically just picking whichever path you are on. "With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that," said Walters.
Additionally, players can even choose the tone of voice they would like to reply with. "We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways,” said Waters. “And I think that gets back to that more traditional role-playing sort of feeling which is less about 'Do I want to be good or bad,' and more about 'How do I want to express myself?'"
Mass Effect: Andromeda will release for PS4, Xbox One and PC on March 21.
So what do you think? Are you interested in seeing the new conversation system in action? Are you sad to see the Renegade and Paragon options get removed? Let us know your thoughts in the comments section below.