According to No Man’s Sky co-director Sean Murray, people may need to adjust their No Man’s Sky hype. No Man’s Sky is touted as a game that does many things: epic space battles, survival on hostile planets, befriending Space Romans and peaceful trade. No Man’s Sky's gameplay seems to be chock full of options. But its evocative trailers may have contributed to hype that leans in the wrong direction.
“[This] maybe isn’t the game you imagined from those trailers. If you hoped for things like pvp multiplayer or city building, piloting freighters, or building civilisations… that isn’t what NMS is,” said Murray in a post on the game’s official blog.
“At launch though, it’s an infinite procedural sci-fi-space-survival-sandbox unlike anything you have ever played before. If you decide to play it, you’ll see just how closely it plays to those trailers, and to our original vision,” Murray continued.
No Man’s Sky’s day one patch has addressed many ways in which the game universe works, adding new story elements, rewriting the game’s universe generation, tweaking animal taming and more. Murray sums up No Man’s Sky as “a weird game,” “a niche game” and “a very very chill game.”
No Man’s Sky is first and foremost about the magic and wonder of discovery, but Murray points out that updates will add new features that may change the game’s nature, like freighters and base building. Patch notes for No Man’s Sky’s first update are located here, indicating how much the game has already changed since its disc certification.
To find out more about No Man’s Sky midnight release locations, hear the soundtrack or check out the gameplay leaks, keep an eye on iDigitalTimes. We’ll have the gameplay guides you need as soon as you need them.
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