Planet Coaster is getting a free summer update, which adds new rides, new scenery and most important: fireworks! The update is now live, so get your PC up and running right now.
The update includes eight new rides and coasters, the ability to custom paint all wooden roller coasters, custom biomes, new scenarios and so much more. Check out all the changes in the full patch notes below.
Planet Coaster Summer Update Patch Notes
New Features
Display Sequencer - a powerful new tool for creating awesome experiences. The Display Sequencer allows you to trigger objects just like coasters and rides do
Find the Display Sequencer in its own area in the Scenery tab
Attach triggerable objects and add delays to fire them off at specific times
Use groups to organise your objects
Attach other sequencers to the sequencer to next and chain multiple displays
Use scheduling to mark key points in your park's opening hours, or important dates in the year
Set a music track on the sequencer to choreograph amazing displays
The UI improvements the display sequencer has transfers to coasters, track rides and rides too
Notification added when funds are not available to trigger fireworks
Fireworks - a new type of triggerable object!
Fireworks boost your guests' happiness
Fireworks cost money each time they are launched
Fireworks do not cost money until you place them. Previewing from the browser costs nothing
Fireworks that are locked in a scenario do not cost money to trigger
Fireworks are only triggerable
Fireworks have many colour options to get the perfect display
Video Billboards - a new type of triggerable object for custom content
Apply images and video to screens of many sizes
Screens support WebM video and JPG, PNG, TIFF and BMP images
Some image formats encounter brightness issues. JPG with an sRGB profile embedded display correctly and we currently recommend this format for your images
Video on billboards can be triggered from any source, like other effects
We are working on having audio coming from video billboards in the near future
Triggers for Rides - displays now work with rides
Each sequence in a ride now counts as a trigger
Use ride sequences to create displays centered around rides, with the same delay mechanism as display sequencers
Display Cameras - a new way to view displays
Display Sequencers have a special mode to create invisible Display Cameras
Use the Free Look camera to set up the best viewpoints
When it's showtime, use the camera option in the display sequencer to cycle throw and view the connected Display Cameras
Display Speakers - extend the range of your Display Sequencer's audio
Attach the new type of speaker to Display Sequencers
Music from sequencers will play back on these speakers
You can attach a speaker to multiple sources too, to keep the audio source consistent
Painted Wooden Coasters - White Woody's are now available!
All wooden coasters now support painted tracks
Custom Biomes - create your dream landscape
A new option is available in the Sandbox and Challenge modes
Select the types of terrain, background ambience and distant terrain to create the perfect environment
Custom Biomes can also be retroactively applied to old parks when you load them - hold the left CTRL button when clicking Resume from the My Parks screen
Custom Biomes can only be retroactively applied to Sandbox Parks and Challenge Parks
hold down left control when you click open / resume on a specific park in my parks
Paint Mode for Terrain sculpting - three ways to paint while sculpting terrain
Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
Use Selected - paints the terrain you are sculpting with the current selection in the Painting tab
Sampled - paints the terrain with the terrain texture under the mouse cursor
Multiple Pass Stations
The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
This new option allows players to create realistic coasters that pass through the station multiple times, in either direction!
User Sound Effects
Triggered Speakers now support user content. Add your own sound effects the same way you do with Music Speakers!
No Clip Camera toggle - allows your camera to move through terrain
There is now an option to turn off camera collision in the Camera tab of the Game Options menu
New Rides
Iron Claw - The Iron Claw is a classic pendulum ride that’s been very popular in many parks around the globe. This extreme thrill ride holds up to 32 guests at a time and swings them 65 feet in the air while the cabin continuously spins. The sensations experiences are zero to heavy downward g-forces as the guests are flung in all directions and almost completely upside down.
Sky Watcher - The Sky Watcher is a large observation tower that elevates your guests to 138m into the air to give the most impressive vista of your parks and the rotating cabin offers amazing panoramic views. The movement is graceful and is suitable for all ages. The structure is an elegant and beautiful combination of glass and steel and enhanced with a beautiful lighting arrangement this will give your park an iconic landmark for your guests to wonder at. This ride seats up to 60 guests at a time, making it the highest capacity of any ride currently in game.
Black Out - The Blackout is an extreme inverting swing-ship, and has been inspired by the classic Looping Starship. This ride harkens back to the golden age of when the space race was flourishing. With a capacity to hold up to 50 guests and standing at 22 meters, it’s a great major ride for your parks.
New Coasters
Power Up - The Power Up is a compact coaster ideal for squeezing into those tight spaces in your park. The train design is very open to offer maximum thrills and exposure to the elements. A vertical lift that takes the train uphill at 90 degrees and then the car then turns another 90 degrees upside down and is released into a terrifying plummet through a heart line roll down into a vertical drop and back through the station, back up the chain-lift again where it the rolls backwards through the station again a couple of times until it’s caught and lowered backwards into the station. A short but brutal ride guaranteed to scare the wits out of your guests.
Viper One - The Viper One up is a multi-launch, twisted impulse, LIM shuttle coaster that consists of two large towering supports that hold up a 66m inline-roll at each end. As the coaster passes through the station the train get hurled up further up the track with each run until it almost reaches the top of each tower and giving the sensation the the train is going to fly off the end of the track.
Gnarler - The Gnarler is a new wooden coaster car to help celebrate the addition of painted wooden supports. The train is adds a more modern wooden coaster train design tom the traditional wooden coasters family. The train chassis are incredibly detailed with stylish and beautifully crafted interior and unique lead car.
De-Gen and Bolt - Something often requested by the Planet Coaster community was to have the sit-down boomerang coaster car (Trident) to appear on the ‘looping coaster track’ (The American Arrow) and visa-versa. We not only did this by creating two new coasters but we also gave them an upgrade with a new lick of paint and some minor cosmetic tweaks and they look beautiful.
New Scenarios
Goldmine Tower - Some poor fella bought this mine from a prospector, and took out some big loans to pay for it. Turns out it was a scam. The varmint had salted the mine! Now he’s trying to turn it into a tourist attraction with fireworks and Old West-style streets, but it’s not doing as well as he hoped and he needs your help.
Miss Elly's Diner - Miss Elly's Diner has some great facilities, including a big wooden coaster for a spot of excitement! But its remote location means it doesn’t see many visitors, and its potential isn’t being realised. Can you build on this location and draw in the crowds?
Starship Hanger - They filmed some pretty famous movies out here in the desert. It kind of looks like Mars, don’t it. The place isn’t much in demand any more – it’s all CGI these days – but the company doesn’t want to let it go. They want you to turn it into a theme park instead!
Coaster and Tracked Ride Blueprints
'Steam' - Luna Autos Powered Tracked Ride blueprint
'Tornado' - The Monster Coaster blueprint
New Scenery
Over 60 new scenery pieces including:
Americana Celebration Scenery
Video Billboards
Fireworks Special Effects
Wild West band pieces
Eight Fireworks display blueprints
12 building blueprints from the 'Downtown' scenario, for all your metropolitan needs
Two building blueprints from the 'Oak Island' scenario
18 building blueprints from the 'Chief Beef's Raceway' scenario, for your Rivera parks
User Interface
Career screen has been improved. Parks are now sorted by difficulty and highlighted if they are new
Added time controls to the blueprint thumbnail screen. Capture your creations in their best light!
Added text to the Coaster Utilities buttons, to make them easier to understand
Added a new sort type to the browser, allowing players to find recently added items
Guests
Added new guest and avatar parts
New face, hair, body and legs for Slim Teen Females
New face and hair for Slim Teen Males
Two new Uncle Sam and Liberty hats for avatars. Guests can purchase these new hats from Hats Fantastic shops too!
Ride/Coaster Bug Fixes
Fixed an issue where the chain lift could overlap the track on the Black Falcon coaster
Fixed an issue where the wheels were clipping on the Monster coaster
Fixed an issue where guests would clip through the Pioneer seats
Fixed an issue where guests were clipping through their seats on the Kick-Flip
The speed of the Monster coaster's chainlift is now correctly represented in the UI
Highlighting now changes when on coaster pieces with no money
Track supports can now be disabled for the Chopper's Creek
Fixed an issue where there was no catwalk available for pieces on the Launched Torque coaster
Adjusted the teacups door which clipped through guests
Fixed an issue where the Sprint 500 coaster was not using the correct block sections
Custom colours should no longer reset on the Chopper's Creek and Speed rides
Station supports now properly appear in the blueprint preview image
Fixed an issue where selecting a track piece produced no sound
Adjusted the camera so players cannot push the camera too far out of the playable area
Fixed an issue where the Flying Stingray coaster clipped through the station
Fixed an issue where the cabin positions of the ZoZo ride would reverse
Fixed an issue where incomplete and block section rides would not continue testing after loading
Fixed an issue where the cinematic camera would go through the roof of the Bumpin Derby ride
Updated the Choppers Creek ride to have supports at all heights
Steel Hydra tires now rotate correctly
Fixed an issue where the Steel Hydra chain lift had an incorrect ladder
Fixed an issue where the Sprint 500 wheels were floating
A ride's floor will no longer disappear if the ride is raised with a building piece selected
Boomerang coasters can now correctly have their supports disabled
Supports for Boomerang coasters would not appear in the blueprint preview screen
Go Karts can be properly researched for parks made prior to update 1.2.1
Go Kart chicanes will now correctly highlight
Go Kart track pieces can now correctly have their supports disabled
Fixed an issue where autocomplete would be enabled for certain parts of the Go Kart track
Already placed Go Kart track pieces can now be banked
Fixed an issue where the cinematic camera on the Go Karts went through the floor
Added custom colours for the Malice Unchained coaster car
Removed unintended custom colours from the Iron Fury Hybrid coaster car
Fixed an issue where the Sprint 500 block sections were floating
Go Kart chicanes can now properly have their supports disabled
Fixed an issue with Go Kart chicanes losing their highlighting
Updated the lap bars on the Hyperspin to be animated
Fixed an issue where changing load rules would stop a ride from functioning correctly
Fixed some sequences on the Pathos III ride which would cause music to restart
Scenery Bug Fixes
Moved female guests so they do not float when sitting on benches
Updated the back of ride signs so they do not have flipped textures
Music on a speakers can now be changed if part of a building
Fixed an issue where the collision on the Sci-fi Tower Defense base was incorrect
Previously placed scenery is now affected by the 'Disable Scenery Collision' option if it is on
Using a controller is no longer super responsive while in security and ride cameras
The Clockwork Tower scenery item is no longer free to use
Fixed textures on the some Castle Minaret items
Added custom colour options to the Wall Mounted Security Camera
Fixed an issue where the Square Lamp had dark patches on its sides
Added some cost to the Chicane Right Road Sign
Fixed an issue where the Park Bench 2 and Park Bin 2 did not support custom colours
Added new versions of the Iron Wheel and Iron Wheel Small that now support animation
UI Bug Fixes
Moving scenery will no longer automatically open the Buildings tab of the browser
Added more detail to the labels on Challenge parks, when selecting a park to load
Fixed an issue where the testing heatmap would reset on the Bakasura coaster
Updated the tooltips and cost of some shop blueprints to be accurate to their cost
Work rosters can now be created for objects that are locked
Open and close buttons now properly work on Transport Rides
The Duplicate and Advanced move function now has a keybind
Fixed an issue where the Duplicate and Advanced move function was not aligning new pieces from the browser
Rotation now works on Half Loop Down track pieces, where placed after a Half Loop Up track piece
Triggered Speakers now properly save their pitch values in their info panel
Recent building items now include objects added to buildings
Priority Pass price information is now correctly reflected in the Park Management screen
The camera mode will now remain the same when centering on the victim of a crime
The coasters search field now also accepted the coaster type
Guest Bug Fixes
Fixed an issue where guests would wander between the park entrance and a ride repeatedly
Fixed an issue where guests would clip through park and ride entrances
Updated vendors teeth to stop them clipping through their faces
Fixed an issue where guests would leap to the ground, when on crowded stairs
Park capacity settings are now properly saved
Changing load rules while guests are boarding will no longer cause them to teleport across the park
Audio
Added a new music track - 'The Wonderful Planet of Coaster - Fireworks Mix'
Added placeable ambience for Western level
Coaster tweaks: matched brake attenuations to other coaster elements, reduced distance of Steel coasters, fixed missing start and stop sounds
Crowd updates: re-balanced mascots, indoor crowd, improved conversations and emotes to be more audible, how crowd audio plays over distance
Scenery updates - early reflections updated to give better indoor environment mix
Audio Bugs
Fixed an issue where shop music would continue playing while the game was paused
Fixed Go Kart music to stop it always playing at low intensity
Tweaked crowds which were too loud next to nearly empty paths
Gave the mechanic a pep talk so he does not sigh so often
Fixed an issue where particle effects would cut off
Stopped the Witch Flying item playing its audio once the animation finished
Fixed an issue where guests would repetitively scream on rides
So what do you think? Are you excited about all the new rides and features coming to Planet Coaster? What do you want to see in the next update? Let us know your thoughts in the comments section below.