Prey will have a Day 1 patch, with fixes for everything from audio problems to saving/loading bugs and many more issues found in the game’s demo. This information comes from screenshots posted to Gadgets360.com.
While the patch has only been confirmed on PS4, it’s safe to assume a very similar patch will be coming to Xbox One and PC as well. The patch for PS4 is 1.3GB. Typically the file sizes for Xbox One and PC differ by a few MB, but still expect the patch to be over 1GB of data.
Prey Day 1 Patch Notes
The full patch notes are as follows:
Enemies
Phantom corpses will now have proper names if they were NPCs that were turned into phantoms
Cystoids and cystoid nests now react appropriately to fast-moving objects
Explosive containers will now explode when thrown at technopaths
Nightmare will no longer camp objects the player has turned into in front of it
Operators can no longer occasionally shoot through walls
AI adjusts for difficulty level more effectively
Multiple telepaths in an area no longer chain attacks on a player
Weapons
Touching placed grenades while mimicked will no longer cause them to explode
Boltcaster can no longer cause zero-damage critical hits
Nullwave Transmitter now works on Apex tendrils
Technopaths can now be hit by sneak attacks with the stun gun
Grenades are now affected by lift fields
Dropped weapons will now re-equip to favorites wheel when picked up
Recycler grenade damage now properly scales with difficulty level
Gloo gun no longer loses functionality after placing too many gloo balls on a level
Powers
Various fixes to Mimic Matter ability
Players can now open EMP’d doors with their leverage abilities
Backlash now properly prevents suit damage while active
Player’s attacks will no longer consume Backlash charges
Object targeted by Lift Field will be highlighted properly
Remote Manipulation can now be used to open most containers
Chipsets
Beam Shielding chipset now properly reduces damage from military operators
Updated Mimic Detection 2 chipset description to include all mimic types
Player
Military operator effects fixed for first-person view
Players are now affected by electric floors/water while jumping
Telepath will no longer knock player out of the world in Crew Quarters
Player will no longer fall out of the world when gravity is restored when they’re upside down
Players can now carry destroyed operators properly in Zero-G
Game
Hacking minigame will now properly display what object is being hacked in the UI
Players can now split stacks when looking at container inventories
Various fixes to behaviours when players mimic an operator
Localized versions of the game now support switching VO to English
Killing Mikhaila with the Q-Beam now only counts as one human killed
Quickload loads the most recent save of any type, not just auto-save
Addressed several framerate bugs
Addressed several save/load bugs
Several crash fixes
Various mission and objective marker fixes
Various localized text and audio fixes
Various SFX fixes
Various VFX fixes
Prey comes to PS4, Xbox One and PC on May 5.
So what do you think? Any fixes on the list you are excited for? Is there still an issue from the demo you noticed is not addressed here? Let us know your thoughts in the comments section below.