Ubisoft was testing a new feature in Rainbow Six Siege which allows players to use gadgets/drones after death. This change could be really annoying, but at the same time, it would make the game more challenging.
Operators like Maestro and Echo would be picked the most as their gadgets are useful toward the final seconds of the game. These operators are already quite scary as they could deny plants and gather intel, yet are only allowed to use their gadgets if alive. In the test server, players were given a chance to use these gadgets after death, and of course, they were incredibly bothersome.
In a tactical first-person shooter game, this change makes no sense because it can disrupt the flow of the game at any point. This would make every single move unpredictable since players could play super aggressively or die early. Additionally, it would make the game low-risk, low-reward, or plainly boring. A team could simply go full force without fear since gadgets remain accessible to certain operators even in death.
On the attack, every player could access up to 10 drones, which are enough to frustrate defenders. Defenders left in a 1vX situation could be spotted by the dead attackers frequently. The same situation would cause the defender to panic while attackers get precise intel. This would obviously favor attackers towards the end game when they have an advantage in terms of man count.
As of this writing, the developers have removed the feature in the test server for gathering data. They will compare player feedback between with and without the experimental feature So, there is still a good chance of it making a comeback if most in the community want it.
So, what are your thoughts on Ubisoft removing the gameplay after death feature? Do you want Ubisoft to imply these changes into the main Rainbow Six Siege? Whatever your thoughts may be, let us know in the comments below.