Star Wars Battlefront 2 update 1.03 has arrived to fix the game’s most troublesome post-release bugs. EA has just shared the patch notes, which include lots of tweaks to spawn points and UI overlap, but no loot box adjustments. Read the full details below.
Gameplay
- Reduced the spawn wave timer on Strike from 10 to five seconds.
- Tweaked spawn positions on Tatooine.
- Fixed an issue where the players would sometimes not be able to deploy as the AT-AT.
- Fixed an issue where Rey's lightsaber would sometimes disappear.
- Fixed an issue where joining a game after getting a friend invite would trigger the incorrect camera view.
- Fixed an issue where footprint marks would sometimes leave strange lines on the ground when walking.
- Fixed an issue in Starfighter Assault where killstreaks would not calculate correctly.
- Fixed an issue where weapon VFX went out of sync when quickly transitioning between 1st and 3rd person camera.
- Fixed an issue where the NT-242 would cause too much damage against the AAT.
- Fixed an issue where controller input would be lost intermittently in the UI.
- Fixed an issue where the charge would float in mid-air on certain objectives in Strike.
- Fixed an issue in single player where some objectives did not trigger as intended, causing players to get stuck on certain objectives.
- Fixed an issue where Kylo Ren's appearance reverts to the default version after he has been eliminated.
- Fixed an issue that prevented player to deploy in the AT-RT during the first phase of Galactic Assault on Hoth.
- Fixed an issue where the HUD would not update correctly on Strike.
- Fixed an issue where players could get stuck in the environment on Jakku while playing Strike.
- Fixed an issue where the game would sometimes get stuck in the loading screen while loading the campaign.
- Fixed an issue where players could interact with game mode objectives from greater distances than intended.
- Fixed an issue where certain HUD element were visible when in ADS while playing campaign.
- Fixed an issue where players would get progress toward Bossk specific milestones when playing as Han Solo.
- Fixed an issue where the TL-50 alternate fire loses functionality until fired again when swapping back and forth between weapons during the campaign.
- Fixed an issue where players could get stuck in the pause menus when reloading checkpoints in the campaign.
- Fixed an issue where the AAT would sometimes spawn beneath the MTT in Galactic Assault, rendering it unable to move.
- Fixed an issue where the game would freeze if players attempt to pause the game at certain zone transitions.
- Fixed several graphical and texture issues that would occur during the campaign.
- Fixed an issue that would cause texture flickering on Multi-GPU configurations.
User Interface & HUD
- Fixed an issue where text would overlap in the Crate opening screen.
- Fixed an issue where text would overlap in the Star Cards Trait description screen.
- Fixed an issue where text would have bad line breaks in the account sign-up flows.
- Fixed an issue where card names are cut off incorrectly in the Equip & Craft screens.
- Fixed an issue where certain Hero names overflows in the Character select screen in Heroes vs Villains.
- Fixed an issue where several ability names have bad line breaks in the Collection screen.
- Fixed an issue where switching between screens would sometimes cause problems with the UI.
- Fixed an issue that caused the Social Hub system to behave incorrectly if a player’s account had more than 100 friends.
- Fixed an issue where Weapons & Star Cards equipped on Iden from the Character screen does not reflect in-game.
- Fixed an issue where some Star Cards would be available without their required Star Level being achieved.
- Fixed an issue where progress is not tracked correctly in the UI for certain milestones.
- Fixed several typos or incorrect information displayed in the Trooper Milestones.
- Fixed several issues where localized text did not appear correctly in certain screens.
- Fixed several issues where text would have spelling errors for certain languages.
- Updated art for certain Star Cards.
General
- Fixed an issue where the player’s saved data would be erased if starting the game with no controllers connected.
- Fixed several clipping issues that would occur during the campaign.
- General stability and performance improvements.
- Fixed several collisions issues.
While the patch itself has no relevance to Battlefront 2’s troublesome loot crate progression system, it did inadvertently cause a few problems shortly after release. Several players reported instances of lost Star Cards and levels after matches had finished, but that problem appears to have been resolved. The progress itself was not actually lost, but the items and numbers related to it simply didn’t show.
This 1.03 update is one of Battlefront 2’s biggest post-launch updates that doesn’t concern microtransactions. Its intent, of course, is to squash the initial bugs that were frustrating players. While not quite as fractured as Call Of Duty: WWII, many Battlefront 2 players have said the game feels unpolished. These fixes will hopefully ease that negative gameplay perception.
Star Wars Battlefront 2 is available now on PS4, Xbox One and PC. This update should be live across all platforms.
What do you think of Battlefront 2’s 1.03 update? Has it made the multiplayer experience better? Tell us in the comments section!
- Amazing story
- Gorgeous visuals and top-notch audio
- Multiplayer decisions ruin the fun
- Little reason to keep playing