V Rising, the early-access survival game by Stunlock Studios, received a hotfix a few hours ago. Secrets of Gloomrot Hotfix 7 is mostly focused on bug fixes and general improvements. But it also includes some balancing changes and tweaks for Soulburn and Void.
Soulburn's silence duration has decreased from 2.5 to 1.5 seconds, allowing targets to recover faster. Additionally, the Jewel effect associated with Soulburn has been adjusted, resulting in a shorter silence duration range of 0.3 to 0.6 seconds, compared to the previous range of 0.4 to 0.8 seconds.
Regarding Void, tweaks have been implemented to the minimum/maximum range for the cluster bomb Jewel modification. The maximum damage inflicted by the cluster bomb Jewel mod has been reduced from 30% to 25%, providing a slightly less impactful explosion.
More changes are mentioned below.
General Changes
- Various world collision fixes to make it less likely to get stuck in various locations when jumping off ledges.
- Fixed an issue where servants sometimes could not open doors located on the floor below stairs and would get stuck.
- Fixed an issue where human form was not automatically added to the vampire power wheel on unlocking.
- Interacting with the build menu now cancels any active move operation, fixing an issue where structures could be moved and placed simultaneously.
- Fixed an issue where patrolling units could sometimes teleport into castles.
- Fixed an issue where some servants could be interacted with and looted by enemy Vampires.
- UI for the Castle Heart has been adjusted to provide better clarity on upgrade requirements.
- Fixed some AoE casts being able to hit through floors.
- Greatsword now correctly scales physical power when affected by various buffs that boost physical power, such as Warrior Blood.
- Fixed an issue where some spell jewel effects could sometimes cause that spell jewel to disappear.
- Server setting for Vampire "damage received" no longer affects healing.
- Fixed various issues where servants would not appear in the throne and coffin menus if the servant was too far away from the player.
- Fixed an issue where in specific places and at certain heights, stairs could be built partially underground.
- Fixed an issue that would sometimes cause entering specific spaces on some servers to crash the server.
- Fixed an issue where various ground objects, such as planters, could be used to prevent the placement of explosives.
- You should now be able to place siege golem stones on various ground objects, such as planters, and on floor tiles surrounded by railings (second-floor castle tiles).
- Fixed an issue where castle hearts vanished, and castle building stopped working for very large clans.
You can read the complete patch notes via Steam.
So, what do you think? Are you interested in any of these changes? Have you been playing V Rising recently? Let us know your thoughts in the comments section below.